As a player, if I feel the need to map a dungeon, I use little boxes for rooms/areas with a descriptive label (such as "Statue" or "Orcs", or "Dark Chasm") so I can remember what's there. Hallways/connectors are lines. Pretty much a simple node map.
It's pretty rare where more detailed mapping will be a benefit. It's never led to finding a secret or gaining any other advantage, so why bother?
Usually, mapping is not to prevent getting lost as that's not usually a danger in how our group plays (i.e. we can usually just say to the DM: "We go back to the throne room" without having to navigate back step by step). The purpose of the map is more to organize notes, help visualize the space, and keep track of areas we haven't yet explored.
As a GM, I map a space in whatever style I think is beneficial to the players (from no map at all, to node maps, to simple diagrams, to more detailed plans and battlemaps). Generally, the larger the scale, the simpler the map. I seldom map villages, towns, cities and other communities (unless I expect them to be ongoing locations) as this is usually a poor return on prep time investment.
Playing on VTT, I've lately been using scenic backdrops instead of maps: evocative art that gives a feeling for the place more than simple mapping.