D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

I am not sure why it happens. I provide a 1 page sheet answering those questions before each campaign. Players let me know if they are interested. They are told that there with be a session as a group to discuss concepts with me and the group where all questions are answered.

They post on discord if they want a change etc. Character backgrounds are due 1 week before campaign starts. I work with each player to add information and help them with any setting needs or info.

It is really not that difficult. I have never had anyone in any group that I have run or played in just bring a random character.
🤷 All I can do is report my experience. I mean, you talk about a background being "due" a week before the campaign starts. Are they creating those backgrounds in collaboration with any of the players or only you? Are they creating those backgrounds in collaboration with you or are they presenting you with a fully formed background for you to approve?

Which, if they are, then they are bringing pretty much just a random character. They come to you with a completed background, subject to your approval, and, presumably so long as it doesn't contradict anything in your setting notes, that's a given.

Which is pretty much exactly what I was talking about. Everyone comes to the table with a fully formed character that has zero connection to any of the other characters in the group because all the characters were made in isolation. I think that we're probably having the same experience, but, spinning it in very different ways.

Let me ask this. You posit a fairly standard Sword Coast campaign. Say Hoard of the Dragon Queen. I come to you with a human fighter from Beregost who happens to be in Greenest on a holiday. Is that enough? Or do I have to sit down with you and/or any of the other players and collectively collaborate on my character and background? Because if my character is okay, then, that's precisely my problem. A fully formed background created with zero input from the DM or the other players.
 

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Must be nice.

In 30 years of gaming, I have seen people come to the table with fully formed characters virtually every single time. I get questions about "What is permitted in the campaign? What is the campaign about (maybe)?" and then the players invariably show up with fully formed characters. And, I would point out, that this has repeatedly been shown in a number of other poster's posts as well.
I try to have a few character ideas in mind when I get to play. I keep at least one of them generic (meaning, PHB only) but I will usually have a few ideas that are PHB plus supplements or PHB plus a single 3pp option that I feel WotC hasn't covered. My current want to play is a dhampir sorcerer, so unless that option is flat out banned, that's probably what I'm going with. But if it is, I can always grab my tiefling dance bard or my goliath path if the giant barbarian. And if I'm whittled out of ideas, I'll gladly see myself out because I guarantee I'm not going to have fun in your campaign.
 

🤷 All I can do is report my experience. I mean, you talk about a background being "due" a week before the campaign starts. Are they creating those backgrounds in collaboration with any of the players or only you? Are they creating those backgrounds in collaboration with you or are they presenting you with a fully formed background for you to approve?

Which, if they are, then they are bringing pretty much just a random character. They come to you with a completed background, subject to your approval, and, presumably so long as it doesn't contradict anything in your setting notes, that's a given.

Which is pretty much exactly what I was talking about. Everyone comes to the table with a fully formed character that has zero connection to any of the other characters in the group because all the characters were made in isolation. I think that we're probably having the same experience, but, spinning it in very different ways.

Let me ask this. You posit a fairly standard Sword Coast campaign. Say Hoard of the Dragon Queen. I come to you with a human fighter from Beregost who happens to be in Greenest on a holiday. Is that enough? Or do I have to sit down with you and/or any of the other players and collectively collaborate on my character and background? Because if my character is okay, then, that's precisely my problem. A fully formed background created with zero input from the DM or the other players.
No. My players often collaborate on backgrounds, set up potential relationships, and then discuss options with me. They will write up their histories and then we usually do a round where we discuss concepts and set up hooks into the campaign.
 

Yeah it is kind of funny that the concept of a protagonist who had a decent family life and loving home is considered unconventional. Gotta have a tortured past, one or more dead parents and a traumatic adolescence to have a mainstream hero character hahaha
This is a trope common throughout literature of all genres and all ages.

Broken people are generally more interesting than folks with little to no trauma in their background.

And IRL, everyone has trauma. Different kinds and to different degrees, but it allows us to empathize with the broken hero trope.

If that guy can overcome his demons, maybe I can too! My family wasn't murdered by a flight of dragons while I watched, we just grew up poor!
 

I think the funny thing is that the original "circus troupe" party is the Fellowship of the Ring—humans, hobbits, an elf, and a dwarf. It only looks "standard" now because of authors emulating Tolkien and because of the defaults of early D&D and AD&D. In 20 or so years, tieflings and dragonborn and goliaths will all seem old hat.
What kind of circus troupe are folks going to complain about in 20 years from now? :O

In my campaign, I only allow goliaths, tieflings, tabaxi, tortles, aasimar, dhampir . . . none of that new-fangled weird stuff!
 


it allows us to empathize with the broken hero trope.
Oh, I get it. I do. It's just kinda weird that it becomes the default for PC's. I mean, the meme of parents being horrified that their baby was born an adventurer exists for a reason. :D

Like I said, I like to swim against the stream and make PC's that are not broken heroes. They are there to defend their family, or be inspired by their family, or even rebel against their family. My last character was a halfing whose family was warm and loving but, he was acting out because he wanted to escape their humdrum life.
 

I mean, you talk about a background being "due" a week before the campaign starts.

This might work in some tight focused groups but it is not going to work at most tables with a diverse group of players.

While some players love planning out their backgrounds others want to show up session 1 and write a sentence or two on the sheet so they can start throwing dice.
 

That's how most fantasy writers who aren't called Tolkien work. The world starts out largely formless. As their protagonists move through it details become defined in a way that supports the narrative. If they continue to write in that world for long enough it ends up highly detailed. Doctor Who ran for six years and around 140 episodes before Time Lords where introduced.
To be fair to Tolkien, it's how fantasy writers who are called Tolkien work, too.

Yes, he had the Book of Lost Tales and Elvish philologies and mythologies to draw on, but he didn't INTEND to draw on those and really the Middle-earth we know and love from the four non-posthumously published volumes were created geographically to fit the needs of the adventure as the party traversed it.

Did he already have a range of Misty Mountains, a spider-infested Mirkwood, a Necromancer named Telvido/Thû/Sauron, and Elven King who lived undergorund in the middle of the forest who had beef with the dwarves over some jewels? All yes. But none of those examples were actually the same places or people (save for Sauron, who moved towers from one Mirkwood (Dorthonion), to the other (Lasgalen). He recycled characters and ideas from his Stable for the purpose of his bedtime story.

But the tale grew in the telling, and he found a way to graft on its imperfect geography to his earlier stories, by having Beleriand sink. If he had known he wanted to tie it to the Lost Tales from the get-go, he'd have made sure to mention that the Shire was in an obscure corner of Hithlum. While writing Lord of the Rings, as he realized he wanted to graft it onto Silmarillion, he originally envisioned Gollum has having been alive during the feats of Beren and Lúthien, and the whole matter with Morgoth and the Fall of Gondolin and the Voyage of Eärendil less than half a millenium ago. The huge timespans of the 2nd and 3rd Ages removing LR from the Great Tales emerged after principle writing on the book was complete, to work out the Appendices and iron out inconsistency problems.

If anything, the Lost Tales were his rough Sketch of Mythology and language that he could draw on for an illusion of depth when writing The Hobbit and The Lord of the Rings. It only became truly extensively deep when he got down to reworking the Latter Silmarillion. And even then he never was able to finish his revisions on The Fall of Gondolin nor The Nauglafring/Nauglamír – those chapters of The Silmarillion were ghost-written by the author of The Fionavar Tapestry fantasy novels, and CT generally considered this idea a mistake and that he never should have redacted and published a non-editorialized version of his father's incomplete campaign bible. Especially not in the wake of learning his father was still considering completely overhauling the entirety of the mythology to better match his understanding of the physical sciences of the real world (such as having Arda round from the get-go and the Sun and the Moon already in the sky because who could seriously believe they grew on trees that lit the world before then and giant mountain pharos lit the world before those?).

Tolkien was doing the same thing all engagers in secondary creation (as he put it) do – working it out and reworking it out and reworking it out as he went along.

The OP's concern about players wanting to bring in characters from their "stables" of PC rosters is in many ways a parallel one to Tolkien's issue he faced with grafting his published novels onto his unpublished Mythology – the issue being that there may be a tonal divide between the two source materials because they weren't originally intended to fit together. Tolkien struggled and failed to update The Hobbit in the '60s to fit the tone of LR and the Great Tales, because it tonally was never meant to be like the others, even if it always had the Sketch of Mythology in the backpocket to use for throwaway line references. He got through the Trolls encounter with his re-write and abandoned it because doing so lost the magic and joy in the process.

But ultimately LR WAS tonally building on both The Hobbit and the Great Tales, part of why many readers struggle with the tonal shifts in Fellowship. And like how Tolkien's Tale 'grew in the telling', D&D campaigns can (and SHOULD, IMHO) adapt around the stories of the PCs, even if those PCs came from a different origin, because D&D is a collaborative medium. Even with a published setting, these are just guideposts for a world and narrative that the DM and the Party will forge together through the interplay of their characters and their choices.
 

This might work in some tight focused groups but it is not going to work at most tables with a diverse group of players.

While some players love planning out their backgrounds others want to show up session 1 and write a sentence or two on the sheet so they can start throwing dice.
I think you're making some assumptions about what 'most' tables look like. Given that D&D doesn't really scaffold the kinds of connections were discussing I think it might be fairer to say that a lot of tables haven't yet tried playing this way. Which is a lot different than suggesting that they wont ever change even given greater experience and a wider range of examples.
 

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