10 Dragonborn bandits have 10 breath weapons. Whereas 10 Elves bandits are possibly equiped with CantripsI doubt it matters what species the Bandits are
10 Dragonborn bandits have 10 breath weapons. Whereas 10 Elves bandits are possibly equiped with CantripsI doubt it matters what species the Bandits are
I agree but (if it matters to a particular encounter), the DM can easily add these.10 Dragonborn bandits have 10 breath weapons. Whereas 10 Elves bandits are possibly equiped with Cantrips
Not only that, but they could also set it up where either group of bandits snipes the party from a distance while taking three-quarters to total cover. The party would then find themselves wondering who was attacking. Are the energy attacks being thrown at them spells or some natural ability possessed by their attackers? When they ask the DM, they are told to roll for Perception, Investigation or Arcana checks in order to identify their mysterious assailants.I agree but (if it matters to a particular encounter), the DM can easily add these.
The point is that if the bad guy hires a mercenary company a Dragonborn it would give you different sorts of encounters then if the bad guy hired elves off they hired a mix of humans, goliaths, and halflings, or a collaboration of all 10 species.I agree but (if it matters to a particular encounter), the DM can easily add these.
Monsters dont use the same stats as players. So, the argument is somewhat moot, but perhaps the dragonborn Bandits already expended their breathwrapons earlier in the day among eachother before the players encounter them.
Well, they don't ...until they do. There's no rules for monsters. Everybody is just a 0-level NPC that the DM can bolt on whatever abilities they want onto, including player levels, or things that the players could never hope to equal. Still, things the DM can "easily" do is not always what the DM wants to do. I'd say DMs generally want guidelines and help as that makes things easier on them, and more balanced for the players. Currently we're back at 1E AD&D standards. People are 0-level unless they have special abilities that the DM wants them to have. Easiest thing to do is give them class levels. This will lead to things like templates, NPC classes*, building monsters and NPCs as characters all over again most likely. just as it did last time.I agree but (if it matters to a particular encounter), the DM can easily add these.
Monsters dont use the same stats as players. So, the argument is somewhat moot, but perhaps the dragonborn Bandits already expended their breathwrapons earlier in the day among each other before the players encounter them.
Or you could just write it in your character’s backstory.This can be easily done in Level Up.![]()
I don’t think there is any lore that states that all Dragonborn have breath weapons. Not all humans have an extra feat.I agree but (if it matters to a particular encounter), the DM can easily add these.
Monsters dont use the same stats as players. So, the argument is somewhat moot, but perhaps the dragonborn Bandits already expended their breathwrapons earlier in the day among eachother before the players encounter them.