D&D 5E (2024) WotC Should Make 5.5E Specific Setting

Which is kind of where we are at right now in the Forgotten Realms and Eberron.
Not really. Humans are still far and away the majority race of the major cities that aren't explicitly a dwarven city, elven city, etc. Waterdeep for example, despite being very cosmopolitan, is according to the 3e Forgotten Realms Campaign Setting, 64% human, with 30% more being elf, half elf, dwarf and halfling. I used the 3e numbers, because I haven't seen any numbers like that in 5e books.
 

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Monsters dont use the same stats as players. So, the argument is somewhat moot, but perhaps the dragonborn Bandits already expended their breathwrapons earlier in the day among eachother before the players encounter them.
I suppose if they all had an intelligence of 5 they might do that before going out to rob people.
 

I don’t think there is any lore that states that all Dragonborn have breath weapons. Not all humans have an extra feat.
The feat or no feat, though, is called out in 5e in the PHB. The breath weapon for Dragonborn on the other hand is listed as an absolute defining trait of the race. No other subraces of Dragonborn that don't have a breath weapon are even hinted at. The DM is of course free to make Dragonborn with no breath weapon, but that's not the default assumption of 5e or 5.5e.
 

Old school Forgotten Realms occasionally got carried away with off-putting elven fantasy racism, supremacism, purity, along with a fetish of skin colors and eye colors. I am glad 5e drops these Elf "traditions". I hope they dont resurface accidentally later as content creators look to older editions for inspiration.
Only sort of. One type of elf was like that, and the other major type was specifically not like that and got along great with other races.
 




Not really. Humans are still far and away the majority race of the major cities that aren't explicitly a dwarven city, elven city, etc. Waterdeep for example, despite being very cosmopolitan, is according to the 3e Forgotten Realms Campaign Setting, 64% human, with 30% more being elf, half elf, dwarf and halfling. I used the 3e numbers, because I haven't seen any numbers like that in 5e books.
D&D has not fully escape humanocentrism.

It's not Gygaxian humanocentrism though. Humans don't dominate because of Human potential dominated the demihumans in decline.

It's straight up laziness or ignorance.

Running a dragonborn, elf, dwarf, or orc is easier. Not better. Just lower mental load.

Which is fine. Unless forced. Which is my issue.
Because not only is the setting not given, the variant rules to convert monsters aren't.

I had to go back and create a Damage/HP per CR chart.
 


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