TAIL OF THE WYVERN - An Adventure for Levels 1-6 and Cormyr Gazetteer!

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Tail of the Wyvern is a Dungeons & Dragons Tier 1 campaign set in the Forest Kingdom of Cormyr. The campaign is designed to take characters up to 6th level while they travel across Cormyr, from the Vast Swamp on its eastern border to the great cities of Suzail and Arabel. Noble families scheme while a sinister cult of Malar lycanthropes thrives in the shadows, and brave heroes are needed to stop a brutal threat from consuming Cormyr.
The adventure includes the following contents:
* ADVENTURE OF BEASTLY PROPORTIONS! Five chapters of thrilling adventure set in the Forest Kingdom of Cormyr. Travel to Thunderstone, the Vast Swamp, Suzail, Hullack Forest, and Arabel on the trail to recover an heirloom of House Wyvernspur and stop a dread Malar cult. Meet important NPCs in Cormyr, gain Renown to impress the nobility, and earn your Bastion in the Forest Kingdom!
* ROYAL ADVENTURING CHARTER! Heroes looking to adventure in Cormyr are going to find a Royal Adventuring Charter opens doors and opportunities. Parties can create their own charter with the tables in the appendix in either a session 0 or played out as part of an introductory scene.
* ADVENTURES IN FAERUN - CORMYR! Full gazetteer information for the Forest Kingdom of Cormyr is provided in the appendix, with additional adventure hooks and story elements to enhance any campaign. This 30 page appendix is designed in the same style as the Adventures in Faerun sourcebook. This appendix is part of this product, but can also be purchased separately.
* MAPS! Maps of the Forest Kingdom of Cormyr, Suzail, Arabel, and more are included in the adventure and appendix.
* EXPAND HEROES OF THE BORDERLANDS! The Heroes of the Borderlands Starter Set can easily be placed in Cormyr with no major adjustments. After clearing out the Caves of Chaos, the characters can seamlessly start Tail of the Wyvern and keep playing!
Background
The Forest Kingdom of Cormyr stands strong as a bastion of regal nobility in a land filled with chaos, dissent, and constant change. Amongst the lands of the realms, few kingdoms have stood as long or as proud as Cormyr, and its Purple Dragons have become symbols of good and noble intent across Faerun.But Cormyr has not been spared from the great upheavals of the past centuries. As borders shifted, alliances changed, and the realms shook, sinister forces looked at the Forest Kingdom with greedy, malicious intent. A hungry, savage force has grown at the fringes of Cormyr, a force fueled by primal rage and wild fury. Animals have grown wild and dangerous over the past decade, cultivated by a growing cult of Malar-worshipping lycanthropes.
The danger posed by these bloodthirsty worshippers of Malar threatens the peace and safety of Cormyr within its own borders. These lycanthropes have moved quietly and efficiently throughout the Forest Kingdom, planning and preparing in secret through connections to noble houses and trading companies. They plot to unravel Cormyr from within with savage speed, and their plans ripen to fruition in 1501 DR - with only an outcast noble and a band of untested heroes to stand in their way.

