Goodman Games: Our Efforts Have Been Mischaracterized

Company reiterates opposition to bigotry and says efforts are well-intentioned.
Goodman Games' CEO Joseph Goodman made a statement via YouTube over the weekend*. The video itself focused on the content of the controversial upcoming City State of the Invincible Overlord crowdfunding product, but was prefaced by a short introduction by Joseph Goodman, in which he reiterates his company's commitment to inclusivity and diversity and its opposition to bigotry, something which they say they "don't want to be associated with".

Goodman goes on to say that the company's efforts have been "mischaracterized by some folks" but does not go so far as to identify the mischaracterization, so it's not entirely clear what they consider to be untrue other than the "inaccurate" statements made by Bob Bledsaw II of Judges Guild about Goodman Games' plans, which Goodman mentioned last week.

For those who haven't been following this story, it has been covered in the articles Goodman Games Revives Relationship With Anti-Semitic Publisher For New City State Kickstarter, Goodman Games Offers Assurances About Judges Guild Royalties, and Judges Guild Makes Statement About Goodman Controversy. In short, Goodman Games is currently licensing an old property from a company with which it claimed to have cut ties in 2020 after the owner of that company made a number of bigoted comments on social media. Goodman Games has repeatedly said that this move would allow them to provide backers of an old unfulfilled Judges Guild Kickstarter with refunds, but there are many people questioning seeming contradictions in both the timelines involved and in the appropriateness of the whole endeavour.

Despite the backlash, the prospects of the crowdfunding project do not seem to have been harmed. The pre-launch page has over 3,000 followers, and many of the comments under the YouTube videos or on other social media are not only very supportive of the project, but also condemn those who question its appropriateness. In comparison, the original (failed) Judges Guild Kickstarter had only 965 backers.

The video is embedded below, followed by a transcript of the relevant section.



Hi everybody, I'm Joseph Goodman of Goodman Games. We recently announced our City State of the Invincible Overlord crowdfunding project for 5E and DCC RPG.

In the video you're about to see, some of our product development team is going to tell you about what makes the City State so amazing and why we're bringing it back to 5E and DCC audiences nearly 50 years after it was first released. It really is an amazing setting.

But we could have rolled this project out with a lot more clarity. Now, to be clear, Goodman Games absolutely opposes any sort of bigotry, racism, anti-semitism, homophobia, transphobia. We don't want to support it. We don't want to be associated with it.

Our well-intentioned effort to launch this project in a way that refunds backers of a former failed Kickstarter from another publisher kind of backfired in the way we announced it. Rest assured, the funds from this crowdfunding will actually fund refunds to backers of the original City State crowdfunding for the Pathfinder edition from 2014.

Unfortunately, our efforts have been—you know, I didn’t clarify them perfectly when we rolled it out—and they've been mischaracterized by some folks since then. But please rest assured, we stand for inclusivity and diversity.

You can read a lot more detail in the post that's linked below, and there's another video linked below where we talk about this in even more detail. But for now, we hope you will sit back and enjoy as some of the product development team tells you about really what makes the City State of the Invincible Overlord so amazing, and why you might want to check it out when it comes to crowdfunding soon.

Thanks, and I'll turn it over to them now.

The statement refers to a post about this that is supposed to be linked below, but at the time of writing no post is linked below the video, so it's not clear if that refers to a new post or one of Goodman Games' previous statements on the issue.

I reached out to Joseph Goodman last week to offer a non-confrontational (although direct and candid) interview in which he could answer some ongoing questions and talk on his reasoning behind the decision; I have not yet received a response to the offer--I did, however, indicate that I was just leaving for UK Games Expo, and wouldn't be back until this week.

*Normally I would have covered this in a more timely fashion, but I was away at UK Games Expo from Thursday through to Monday.
 

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Similarly for Frog God 5e products. They have a bunch of 5e versions of the Necromancer Games stuff (Rappan Athuk, City of Brass, Tome of Horrors, Bard's Gate), and a bunch of new short adventures and bigger ones like the 173 page Heart of St. Bathus. The sense I get from the newer stuff seems of a piece to me to the older stuff.
What I would say the main differences are...
1) The adventures are bloated and have way too much story that gets in the way of just classic, fun adventure design.
2) The maps are bad. Back in the day they'd have professional artists like Ed Bourelle. Now it's just churned out with whatever cheap public domain software is out there. It's not just that there's a lack of detail, it's that the maps are also linear and boring.
3) Most of the recent releases I've seen also miss that "feel" you get from the really memorable areas in old NG adventures (i.e.: the Well in Rappan Athuk, the Font of Bones in Tomb of Abysthor, Quail Valley in the Vault of Larin Karr, etc.) It's hard to describe exactly, but maybe it's that Frog God Games are too soft and don't have encounters/situations/NPCs that are actually threatening and challenging to 5e characters.
(I can say this because I ran their 5E update of Necropolis, and it was basically a cake walk until my players decided to split party and fall for a very obvious trap.)

Their heart seems to be more in Swords & Wizardry as a base system, but they have put out a lot of Pathfinder 1e, 5e, and OSE versions of things.
Well, now they have their own OSR system they're creating for (The Necromancer's Game). Since Matt Finch left the company, I don't think they're doing anything with S&W.
 


Bob World Builder seems the kind of guy who doesn't want to upset anybody or discuss any negativity about the hobby.
He's sort of the anti-Retreater.
I was referring to Ben from Questing Beast.

Bob Worldbuilder only switched away from 5E content pretty recently, has never been prominent in the OSR scene, and it's more plausible to me that he could genuinely be unaware. Deeply disappointing if he really is shutting his eyes to it, though. He's always seemed really nice.
 

The most dedicated folks are almost certainly among the first backers. How the campaign ends is the bigger question.

That's true.

I think it will be tough to compare the two campaigns. While both are DCC and D&D 5E, the two campaigns are also both very different products.

City-State... ended with $597,530 and 2,478 backers. That's quite impressive, but it is also worth noting that the smallest possible pledge for a physical product was $200. I think PDF only was $130.

Someone who wants the Pinball Classics adventures can order everything in a special box and (literally) also get a t-shirt for about the same price as the City-State pdf. The Pinball Classics campaign ends on February 11th; there are special rewards for those who back within the first 48 hours.
 

Maybe, but given his immersion in the scene I can't imagine he's unaware of the issue with Goodman paying Bledsaw and lying about it.
No doubt. I just mean, issues that are very important to some people are not so important to others. Ben hasn't shown any interest in Bledsaw or other controversies of a similar nature. I didn't see any reason to expect him to talk about it. Interpreting it as a dig seems to assume that everyone cares about it and it's at the front of their mind, when it's only that important to a subset of folks.
 


There were a couple people in the comments that said the title threw them, not the GG controversy they had expected, but I think the vast majority of folk just don't know about it.
Questing Beast and Bob World Builder avoiding even hinting at the issue is a big part of the problem. They both have very big megaphones and, frankly, could probably get Goodman to do better going forward.
 

I have not kept up with all the Goodman Games 5e adventures but there are a lot of Fifth Edition Fantasy short modules similar to the 3e DCC line including a 5e version of the 3.5 DCC big module Crypt of the Devil-Lich. The thing that superficially seems the biggest change for me in feel is the cover art.
The new modules are pretty standard 5E modules and don't have the same ethos that the 3E ones did, by my read.
Similarly for Frog God 5e products. They have a bunch of 5e versions of the Necromancer Games stuff (Rappan Athuk, City of Brass, Tome of Horrors, Bard's Gate), and a bunch of new short adventures and bigger ones like the 173 page Heart of St. Bathus. The sense I get from the newer stuff seems of a piece to me to the older stuff. Their heart seems to be more in Swords & Wizardry as a base system, but they have put out a lot of Pathfinder 1e, 5e, and OSE versions of things.
I get the impression that their decision to break from S&W was not just about chasing the market, but due to some behind the scenes interpersonal stuff.

But yes, their stuff is a bad fit for 5E and Pathfinder. They should find another OSR system and stick with that. If not Swords & Wizardry, Basic Fantasy or OSE or something similar. Or, heck, grab the SRD and make their own take on OD&D.

EDIT: Apparently they are making their own game, so problem solved.
 


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