WotC D&D Beyond Reveals 'Partnered Content' Schedule

Products from Eberron creator Keith Baker, Beadle & Grimm's, and Kickstarter favourites Loot Tavern and The Griffon's Saddlebag.
partnered-content-release-schedule.jpg


D&D Beyond has published a release schedule for partnered content in the first quarter of 2026. This includes products from Eberron creator Keith Baker, Beadle & Grimm's, and Kickstarter favourites Loot Tavern and The Griffon's Saddlebag.

Partnered content is existing D&D books from third-party publishers on D&D Beyond.
  • Exploring Eberron (Visionary Production & Design)
  • The Pugilist Class (Benjamin Huffman)
  • Faster, Purple Worm! Everybody Dies, Vol. 1 (Beadle & Grimm’s Pandemonium Warehouse)
  • Heliana’s Guide to Monster Hunting: Part 2 (Loot Tavern)
  • The Griffon’s Saddlebag: Book One (The Griffon’s Saddlebag)
 

log in or register to remove this ad

The convenience of the character builder and dice roller integrated on the screen just helps.

I’d like to try Level Up. I own it all but I do not have a physical group right now so that kills it.

That is my biggest issue with any game right now not on DDB.

I have not used any other VTT so not sure if anyone else offers the simple interface of character sheet that allows linked rolls to a campaign group.
They do. For example, we have Level Up Gateway. I'm sure other games have their own, or they're on Demiplane. I imagine you'll find in a few years that most games have this functionality, whether in-house or on a hosted platform.
 

log in or register to remove this ad







Hence the "picking winners" thing that feels weird for WotC to do.
At a guess, I would think that "picking winners" has a lot more to do on the business side of things than the creative one. Not that these aren't creative products, I don't mean that at all. But, I imagine things like "hits deadlines" and "is available when needed" and all that sort of stuff that becomes just oh so much fun when working with freelancers makes a HUGE difference as to whether something gets picked up.
 

At a guess, I would think that "picking winners" has a lot more to do on the business side of things than the creative one. Not that these aren't creative products, I don't mean that at all. But, I imagine things like "hits deadlines" and "is available when needed" and all that sort of stuff that becomes just oh so much fun when working with freelancers makes a HUGE difference as to whether something gets picked up.
Well, these are pre-existing products and WotC does all the work to bring them over to DDB. There's no freelancers involved.
 


Remove ads

Remove ads

Top