Broad skill selection also really places the emphasis on the push, help, and devil's bargain mechanics which usually makes for engaging play.My last FITD game most of the characters were action specialists, and then we had one who had 3 dots in each attribute. They muddled their way through rolling lots of 0d and 1d stuff, pulling things out by the skin of their teeth usually by spending copious amounts of stress. Great fiction and gaming.
Edit: oh yeah, that was the character who managed the astonishing feat of nothing higher than a 3 on a 5d pool.
I usually take two dice in one or two skills, whatever I want to be best at, and then 1 dot in anything else I want to be able to do with a eye to having solid resistance scores where possible. There's nothing wrong with a 3 die skill of course, it just means lower resistances. Multiple 3 die skills is where that can be a problem, in my experience. All those builds work of course, and this is a separate issue from specific skill fishing by players based on a specialist build.

