Zardnaar
Legend
hahaha, omg... what is happening here...?
Kinda right. Innovative doesnt mean better. 4E was very innovative.
So was Tashas. Not much of it was good.
hahaha, omg... what is happening here...?
Sure, i get that... but the comment was about old being not being innovative... nothing about qualityKinda right. Innovative doesnt mean better. 4E was very innovative.
So was Tashas. Not much of it was good.
I reject this notion. The whole classic era of D&D was driven by people new to it (because it was new) and many of them VERY young.Best D&D product is generally made by veterans.
I reject this notion. The whole classic era of D&D was driven by people new to it (because it was new) and many of them VERY young.
D&D veterans tend to make things that look like the D&D they grew up with -- which we have overwhelming evidence for.
Note again that I am talking about innovation, not technical skill. Very different things. Old people should be editors.
What do you think was innovative in 5E led by oldies?Alot of classic era D&Ds is quite bad. I'm giving it a pass on product of its time in social stuff and art.
Anthology reprints they've generally picked decent adventure
What do you think was innovative in 5E led by oldies?
so, coming online now, as I wroteWhen you look at people in the arts doing things that are innovative, you see 20-somethings.
your definition of old differs from mine, you are not old once you are over 25That you think you have to be old to impact the arts world ignores huge swaths of reality. Yes, some artists make impacts when they are older, but not many.
I really do not care who creates what at WotC, either I like it or I don’t. Going by 5e the 40-50 years olds had no problem creating a version that sells to teenagers howeverWe should trust the people of the generation to sell to the generation, and our generation is functionally irrelevant.
the whole classic era is pretty bad though, it is classic because it was the first time these things were done, not because they were so great.The whole classic era of D&D was driven by people new to it (because it was new) and many of them VERY young.
Look, i.am just saying that I, personally, want something innovative in D&D and the last innovative thing they did was advantage/disadvantage. Everything else for 5E has been playing it safe, 5E 2024 most egregious of all.I really do not care who creates what at WotC, either I like it or I don’t. Going by 5e the 40-50 years olds had no problem creating a version that sells to teenagers however