D&D 5E (2024) What Is 2026's Big Adventure

What is 2026's Big Adventure

  • Curse of Strahd 2024 Update

    Votes: 2 2.6%
  • That Thay Adventure

    Votes: 12 15.8%
  • Something Something Myth Drannor

    Votes: 9 11.8%
  • A NEW Ravenloft Adventure

    Votes: 9 11.8%
  • An Eberron Adventure

    Votes: 2 2.6%
  • A Dark Sun adventure as a Slip Case (a la Spelljammer)

    Votes: 17 22.4%
  • A Dark Sun adventure as a Book

    Votes: 10 13.2%
  • A Magic: The Gathering setting/adventure (a la Strixhaven)

    Votes: 4 5.3%
  • Other

    Votes: 10 13.2%
  • A new Dragonlance adventure

    Votes: 1 1.3%

Policeman effect. Everyone under 50 looks young to me. And more significantly, anyone under 50 is too young to have played the original Dark Sun.

Im 47 played OG DS in the 90s. Ran OG as late as 2025 and 3E 2006.

Basic was 94 to mid 95 using RC and whatever we had. Switched to 2E tge we did Spelljammer.

1996 added 1E with mates brother and some of my group. And we did DS pre WotC buyout.
 

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I think the Dalelands are much more interesting than Myth Dranor, especially in this era of Cozy RPGs.

I think WotC should publish an entire Book of Cozy Adventures for the laidback rural idyllic. I'd focus the book on the Dales themselves, detailing village life, the Inn, a major festival and local 'situations' ( adventure seeds) like bad weather and crop failures, uncertain contracts, unresolved grudges, fey mischief and keeping the roads open and harvest steady.

Myth Dranor should come in the lingering rustic horror of dark roads and misty woods, unbidden dreams and relics washed down in a storm. The Zhentarim threat comes as warnings to avoid black wagons, foreign silver and unfair debts.

Book I: The Way of the Dales
  1. Welcome to the Dales - Life in the Village, The Inn, Traditions and Festivals, A local 'Situation'
  2. The Land and its Ways - Geography of the Dales, Roads, Rivers, Forests, Travel risks
  3. The Dale Year Calendar - Seasonal Calendar, Weather tables and risks, Seasonal Tasks, Crafting,
  4. Hearth and Hall- Inns, farmsteads, festivals, Guest-Right and keeping the peace.
  5. The Dales Council -Politics and Intrigue in the Dalelands, Significant NPCs, Foreign Affairs
  6. Cozy Magic - Hedge-witches, druids, charms, blessings, curses, hexes and fey
  7. Living in the Dales - PC Backgrounds, Character options

Book II: Whispers from the forest
  1. Harpers Watch - Rumours and Secrets
  2. Myth Drannor, -Dark Roads and Misty woods, History of Elf and fey, dreams, relics and rumours.
  3. The Zhentarim Problem -Contracts, caravans, merchants and debt..
  4. Twelve Hearthside Adventures - one for each Dale
 
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I think the Dalelands are much more interesting than Myth Dranor, especially in this era of Cozy RPGs.
I think making a cosy collection is too narrow a market for an anthology, just as is a setting specific one. You can take a standard adventure and cosy or gritty it up to taste.

Whatever, I'm pretty sure the people at B&G wouldn't get excited enough over a cosy collection to want to make a big expensive boxed set out of it. If you look at what they have done before, you can see the sort of thing they like/consider commercial.
 

Not the original (published 91). Pretty huge changes by 3e.

You are definitely a youngster.

We used the 1991 set.

Enjoying being blatantly wrong again?

Boxed sets disappeared around 1999, 2E product was still on shelves 2005.

I've ran OBS for under 30s. I dont use the revised one.

We started late 1993 red box and B2-4 and X1.

First campaign was 1994 one guy had the RC.

We had 1E MM, FF, DMG, OA and UA 1993. No phb so we dodnt play. Mates older brother ran 1E for us 1996 after we ran 2E.

Also played Eye of the Beholder I, II, and III 1992-95. Completed II do not remember 1 and 3 very well.

Basically we raided older brothers closets and used their books. Its all we had no FLGS. That had to wait to 1995.
 
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