D&D 5E (2024) What Is 2026's Big Adventure

What is 2026's Big Adventure

  • Curse of Strahd 2024 Update

    Votes: 1 1.6%
  • That Thay Adventure

    Votes: 10 15.9%
  • Something Something Myth Drannor

    Votes: 8 12.7%
  • A NEW Ravenloft Adventure

    Votes: 9 14.3%
  • An Eberron Adventure

    Votes: 1 1.6%
  • A Dark Sun adventure as a Slip Case (a la Spelljammer)

    Votes: 12 19.0%
  • A Dark Sun adventure as a Book

    Votes: 8 12.7%
  • A Magic: The Gathering setting/adventure (a la Strixhaven)

    Votes: 4 6.3%
  • Other

    Votes: 9 14.3%
  • A new Dragonlance adventure

    Votes: 1 1.6%


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Best D&D product is generally made by veterans.
I reject this notion. The whole classic era of D&D was driven by people new to it (because it was new) and many of them VERY young.

D&D veterans tend to make things that look like the D&D they grew up with -- which we have overwhelming evidence for.

Note again that I am talking about innovation, not technical skill. Very different things. Old people should be editors.
 

I reject this notion. The whole classic era of D&D was driven by people new to it (because it was new) and many of them VERY young.

D&D veterans tend to make things that look like the D&D they grew up with -- which we have overwhelming evidence for.

Note again that I am talking about innovation, not technical skill. Very different things. Old people should be editors.

Alot of classic era D&Ds is quite bad. I'm giving it a pass on product of its time in social stuff and art.

Anthology reprints they've generally picked decent adventure
 


What do you think was innovative in 5E led by oldies?

Not much. People were pushing innovation = good.

Theres a time and place for both. Generally play it safe early. Middle is often peak quality wise late edition is innovation. What sticks influences next edition.

I like 5.5 for example. Due to 5Es success innovation was off the table.
 

When you look at people in the arts doing things that are innovative, you see 20-somethings.
so, coming online now, as I wrote

That you think you have to be old to impact the arts world ignores huge swaths of reality. Yes, some artists make impacts when they are older, but not many.
your definition of old differs from mine, you are not old once you are over 25

We should trust the people of the generation to sell to the generation, and our generation is functionally irrelevant.
I really do not care who creates what at WotC, either I like it or I don’t. Going by 5e the 40-50 years olds had no problem creating a version that sells to teenagers however
 

The whole classic era of D&D was driven by people new to it (because it was new) and many of them VERY young.
the whole classic era is pretty bad though, it is classic because it was the first time these things were done, not because they were so great.

That being said, those guys were the veterans in the field, not the newcomers, it’s just that TTRPGs were still new and arising out if wargaming (which most of the veterans started in already)
 

I really do not care who creates what at WotC, either I like it or I don’t. Going by 5e the 40-50 years olds had no problem creating a version that sells to teenagers however
Look, i.am just saying that I, personally, want something innovative in D&D and the last innovative thing they did was advantage/disadvantage. Everything else for 5E has been playing it safe, 5E 2024 most egregious of all.

Everybody is excited to get yet another dusty setting in Dark Sun and I am here just begging them to do something, anything actually new.

Honestly the only thing that comes close is the one book they went out of their way to court the next generation on: Radiant Citadel.
 

I'm also confused by calling the new hired 25 year olds.
I don't think Haek was the lead editor of EN5ider at 15.
Are we suggesting that Barillaro earned their Masters 13?
Merwin's been a college instructor for years now and wrote for two decades
 

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