Crimson Longinus
Legend
I had a lot of fun with 4e. For most of it I played a fighter with Come and Get It, which I thought was a fantastic power both thematically and in actual play. Whenever I used it, I came up with an in-character rationale for why the enemies were briefly drawn to me. I remember once CAGI'ing some dark elves because I had struck their priest, CAGI'ing some monsters I can't remember by playing possum, CAGI'ing some dire wolves by using my primal barbarian (multiclass) instincts to howl a challenge, and CAGI'ing some sword wraiths by unveiling my sword that hates undead and does extra damage to them.
There were also a couple of times where I couldn't think of a fun explanation, so I didn't use the power. But most of the time it was a creative challenge to come up with a satisfying (not forced) explanation and I was able to do it.
As I say, this is often a PICNIC issue (problem in chair not in computer)
Those certainly are creative, and I get that this can be fun to some people. But this is also the sort of thing I want to avoid. This not a character having a diegetic ability that does something in the fiction, this is the player using a plot coupon and inventing fiction to explain mechanic. It is very mechanics first.
I think this is a sort of thing that is super divisive. Some people like it, some people hate it. There is no right or wrong answer, but this is one of those major faultlines a game designer should be aware of.

