John Out West
Explorer
A Target Number of 10 could be useful for unknown factors (Like trying to understand a esoteric anomaly) or for contests (like trying to shoot someone that's moving)
Meanwhile, the the extremes, Desperate (1) is good for difficult checks, like trying to hack a computer during a fight or escape the grasp of a giant anomaly. Risky (20) is good for repeatable checks where they will eventually succeed (Either at the cost of time or something else) or for reactions to enemy attacks. (Where "failure" means Success (You don't die) with Consequence (You become injured)
Skilled rolls are good for high skill checks, where the more skilled you are the more likely you are to succeed. (Target shooting, fixing a car)
So for the director, choosing a target number is all about what kind of outcome they expect based on the situation.
With that in mind, i might ask you: What Target Number would you give these checks?
1: Breaking down a door in an investigation.
2: Breaking down a door during a chase.
3: Breaking down while being shot at.
Meanwhile, the the extremes, Desperate (1) is good for difficult checks, like trying to hack a computer during a fight or escape the grasp of a giant anomaly. Risky (20) is good for repeatable checks where they will eventually succeed (Either at the cost of time or something else) or for reactions to enemy attacks. (Where "failure" means Success (You don't die) with Consequence (You become injured)
Skilled rolls are good for high skill checks, where the more skilled you are the more likely you are to succeed. (Target shooting, fixing a car)
So for the director, choosing a target number is all about what kind of outcome they expect based on the situation.
With that in mind, i might ask you: What Target Number would you give these checks?
1: Breaking down a door in an investigation.
2: Breaking down a door during a chase.
3: Breaking down while being shot at.

