soviet
Hero
Good post.The problem with niche protection is that it enforces fairly rigid party structures. You gotta have a fighter, a cleric, a wizard, and athiefrogue because that's how you cover all the niches. The ranger need not apply unless all the niches are covered because they can't fight as good as a fighter and they can't sneak as good as a rogue (not to mention they can't deal with traps and stuff). It's even worse when expanded to secondary areas ("Tracking is a ranger thing so everyone else has to suck at it").
4e tried managing this by codifying the defender, leader, striker, and controller roles, thus ensuring you could have a number of different classes fulfilling each role. I think this was a good start but it could use some work and could expand to non-combat applications as well. I'm thinking something along the lines of:
- Each class has a primary and a secondary combat role. For example, both the fighter and the paladin are primary defenders, but the fighter is a secondary controller (by limiting the options of nearby opponents) while the paladin is a secondary leader (because of healing/buffing abilities).
- In some cases, the secondary role can depend on subclass. Clerics are primarily leaders, but some mix it up in melee with heavy armor and are secondary defenders, while others stay in the back laying down holy AOEs and thus become secondary controllers.
- In addition to primary and secondary combat roles, characters also fill a number of non-combat niches, e.g. worldly lore, natural lore, arcane lore, infiltration, stealth, subterfuge, charming, leadership, etc. Some of these could be class-based, some background-based, and some optional. These should ideally be wider competencies than current skills, and should have a focus on allowing the whole group to overcome challenges in that area. For example, an Athlete shouldn't just be able to get themselves to the top of a wall, but help the whole group get there.
I think it also contributes to the excessive optimisation of ability scores. In TSR editions you could have a fighter with a high INT or a high CHA and think OK, here is an additional way I can contribute to the game, a second string to my bow. Now it's more like 'the other classes already have high scores in those stats and a load of relevant special abilities and feats, having a high INT or CHA is just a waste'.

