CreamCloud0
Hero
while i'm all for mechanical symmetry it's more symmetry with the entire rest of the game's resolution system than with the NPC's social checks specifically, and players don't exactly get to debate 'hold on i don't think it's right that Bladesworth would be weak enough to fail this STR save i think their DC should be higher' in the same way they say 'Bladesworth wouldn't be convinced by their argument'I'll admit I've rarely (ever?) seen a player set a DC for the GM to roll against. I only offer that model because of a common insistence that everything be symmetric. When the players attempt to persuade/intimidate/deceive a NPC, it's the person who controls that NPC, the GM, who sets the DC. Probably because they know the most about what's going on inside the NPC's head. So if NPC's are going to "use social skills" against PCs, if "what's good for the goose is good for the gander", then it seems to me the PC should be setting the DC. Otherwise it's not symmetric.
And I'll add that the idea of a GM telling me what the DC is for my character to be persuaded by an NPC gets my own hackles up.
But in practice the people I game with don't play that way. The players just narrate what their characters do. It seems to work.
though honestly this discussion is probably entirely moot given the resolution would more likely be resolved by a contested check rather than a set DC






