D&D 5E (2024) D&D 2024 Is Now OFFICIALLY Called "5.5e"

The 2024 rules get a new official designation.
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Settling a debate that has lasted for over two years, the current edition of Dungeons & Dragons, which has been known by various names up until now, has finally received an official designation: D&D 5.5e.

Previously, the current ruleset was referred to as 'One D&D', before becoming 'D&D 2024'. Other variations exist, but the most common version used by fans was D&D 5.5.

The 5.5 terminology echoes the edition names used in the early 2000s for D&D 3E and D&D 3.5.

D&D Beyond has an FAQ related to the name change. In it, they say that "Earlier on, [the 2024 rules] were referred to differently. As D&D Beyond evolved and more players used both versions side by side, it became clear that “5.5e” matched how the community already talks about the game and made things easier to understand."

The terminology will be used going forward on D&D Beyond, although unlike the 3E/3.5 hardcovers, the physical book titles will not include any edition designations.

The 2014 edition of D&D is to continue to be called "5e", with the 2024 version being "5.5e". WotC says that "5.5e refers to content that uses the 2024 updated core rules, which are fully compatible with Fifth Edition."

Despite including the "e" (for "edition") WotC continues to maintain that 5.5e is not a new edition, and merely a 'rules update', or 'version'. Whether 'edition' and 'version' are synonyms or not we'll leave people to debate.

The logo at the top of the page is our own mockup to represent the news, and is not an offical rebranding.
 

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And while you see compatibility, others see clearly different text, for the same abilities or spells.
Compatible and the same are not synonyms.

The Monster Manual is compatible with the Players Handbook. They are not the same.

A book of new spells is compatible with the core game, despite being different to it.

I’m not arguing that 5.5 and 5E are or are not compatible; just dropping a note on what compatibility means. And having two spells both powered by the 5E engine but be different to each other does not mean that those spells are not both compatible.
 

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If a 5.0 Cleric, and a 5.5 Cleric, cast the same spell (respectively to their own edition) but the 5.5 spell is twice as effective, some would say that's not compatible.
It is compatible. It’s just not the same. The two spells are just different spells.

Otherwise is a wizard using a new spell from the upcoming Arcana book not compatible because they are using a different spell?

It would be more convenient if the two spells were named differently, sure. But that’s just a convenience issue. They’re both perfectly cromulant, compatible 5.x spells and both work within the rules. Call them Fireball 1 and Fireball B (or something catchier) and the problem goes away.
 

If a 5.0 Cleric, and a 5.5 Cleric, cast the same spell (respectively to their own edition) but the 5.5 spell is twice as effective, some would say that's not compatible.

Draw your own line in the sand, as far as I'm concerned it's a new edition.

That makes it sound more like it isn't about compatibility but about power scaling. That's a fair conversation to have, but the two are not the same.

And for what it's worth, in terms of where I draw the line in the sand on the subject of power scaling, it varies within each. There's some things where I like the 2014 approach better, some where I like the 2024 approach.

Healing spells is one where I like the 2024 approach. But this is where it can go from a power scale conversation to being about compatibility. If I liked the 2014 version of the healing spells, I can still use them. Because of their compatability, I can run a 2024 cleric who casts 2014 healing spells. The effort involved is no more or less than the effort involved in picking 2024 healing spells for that 2024 cleric.
 

Looking at dm-side compatibility is a smokescreen. The dm side can be convincingly smoke-and-mirrored across edition gaps with minimal fudging. Adventures, monsters, etc - the small differences for the brief time they're present in a campaign pales to the things players interact with many times every session.

Player-side mechanics are where differences become both stark and apparent.

I don't think you can redo every class and spell in a game, each keeping the same name but describing different mechanical entities, and say it's more than trivially compatible, but ymmv.
 

I keeping hearing whispers of 5.5e not doing well financially and 6e already getting started, but haven't seen proof of either claim.

Anyone know what the source is? Completely made up, or more an exaggeration?

Basically exaggerating.

Real tell well be in a year or two and see if 5.5 is on upward trajectory or peaked near release.
 

Looking at dm-side compatibility is a smokescreen. The dm side can be convincingly smoke-and-mirrored across edition gaps with minimal fudging. Adventures, monsters, etc - the small differences for the brief time they're present in a campaign pales to the things players interact with many times every session.

Player-side mechanics are where differences become both stark and apparent.

I don't think you can redo every class and spell in a game, each keeping the same name but describing different mechanical entities, and say it's more than trivially compatible, but ymmv.

Its compatible of you squint.

Due to power scaling 5.0 monsters are weak and 5.0 adventures are off in terms of suggested levels.
 

I don't think you can redo every class and spell in a game, each keeping the same name but describing different mechanical entities, and say it's more than trivially compatible, but ymmv.

At the end of the day, my ow experience with player-facing changes, as a player, is that the effort involved in terms of conjoined 2014 and 2024 content is roughly similar to that of Tasha's. Though in my case, my preferred take on 5e as it currently stands involves conjoining all three.

It ultimately feels for me less about whether or not these rules are compatible with each other and more about how many different books I want to incorporate into my character's mechanical make-up. I don't have any more complications using PHB 2014, PHB 2024, and Tasha's than if I used PHB 2014, XGTE, and MotM.

But those are complications on paper, switching between physical books. When using D&D Beyond, it becomes moot.
 



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