Is that slower and lasting longer than average? i thought the average was 18 months to level 11 or 12.
It's always hard to gauge what people mean on things like this if you don't know how frequent their sessions are, and how long they are.
Is that slower and lasting longer than average? i thought the average was 18 months to level 11 or 12.
Out of curiosity, what do you consider the benefit of those levels when they go by so quickly?
Apples and carburators. Not sure where those stats come from or what they are looking at but yes my games advance slower with much reduced exp awards and level higher than the 90% of games that end before 10Is that slower and lasting longer than average? i thought the average was 18 months to level 11 or 12.
Right. I don't mean "Why is there a first level?" I mean "Why is first level training wheels?" 5E is the only edition to ever do that. Obviously character got more powerful and more complex as they leveled in previous editions, but no edition besides 5E has said "Character generation isn't done until 3rd level." It is kind of bonkers.I think they are in the PHB because many, many, MANY players don't bother with starter sets. I jumped straight into AD&D 1e and skipped Basic entirely. And also because a lot of folks want to start at the beginning of something.
There is an easy solution to that: eliminate it.I feel as though developers are hampered by having to balance multiclassing at both high and low levels.
Its odd folks worry about this. Even in 3E it was fine. It was prestige classes that were an issue.I feel as though developers are hampered by having to balance multiclassing at both high and low levels.
I feel the opposite. prestige classes made sense, and often had a place in the world. Dipping for class features via multiclassing is the problem. Just make a Gish class.Its odd folks worry about this. Even in 3E it was fine. It was prestige classes that were an issue.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.