Umbral_Magmus
Villager
My group recently tried running a campaign using Vampire: The Masquerade 20th. We really enjoy the setting and lore and would like to keep playing in that world, but the system didn’t quite support the kind of gameplay we were hoping for.
The main issue for us was that combat didn’t feel very satisfying, especially compared to more tactical RPGs. A few things contributed to that:
What we’re hoping to find is a system that:
Any recommendations?
The main issue for us was that combat didn’t feel very satisfying, especially compared to more tactical RPGs. A few things contributed to that:
- Very little tactical depth. Positioning, terrain, and movement didn’t matter much, and the system doesn’t really support grid or map based play. Most fights felt like trading dice pools rather than making meaningful tactical decisions.
- Limited differentiation between combat actions. Many turns ended up feeling mechanically similar; roll to hit, apply damage without many interesting choices about abilities, positioning, or teamwork.
- Hard to judge encounter difficulty. Our GM struggled to estimate how dangerous enemies would be ahead of time. There isn’t really anything like encounter building guidelines or a CR style framework.
- Combat pacing felt awkward. Some fights dragged due to multiple rolls and resolution steps, while others ended abruptly depending on how damage rolled.
What we’re hoping to find is a system that:
- Supports tactical combat (grid/map play preferred)
- Provides tools for building balanced encounters
- Can replicate vampire style supernatural powers similar to disciplines
- Works well for a combat focused campaign
Any recommendations?






