Lanefan
Victoria Rules
In 5e those things take the same amount of time: one action.But casting a fireball involves speaking out a magical incantation and waving around a piece of batshit, it's not instant like pulling the trigger on a rifle.
In 5e those things take the same amount of time: one action.But casting a fireball involves speaking out a magical incantation and waving around a piece of batshit, it's not instant like pulling the trigger on a rifle.
You may be thinking of "Not My Turn," where the archer is waiting for the half orc (with lower initiative) to move out the way in order to take a shot.I could be wrong, but I think Viva La Dirt League did do a sketch about initiating combat but rolling lower for initiative than the target of your attack. I know I have definitely seen a comedy sketch about that at least, might have been a different group though.
but narrative is different,In 5e those things take the same amount of time: one action.
In 5e those things take the same amount of time: one action.
Weapon of Warning gives whole party (in 30') advantage. It's OP...How many things affect initiative? Dex gives a modifier, surprise gives advantage, the alert origin feat gives another bonus and allows swapping. Anything else?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.