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Both.Don't understand the reasons, or understand but don't share the reasons?
Both.Don't understand the reasons, or understand but don't share the reasons?
True, its "DM, may I roll perception?" most of the time.I think the "I roll perception!" player is pretty rare overall.
"I roll perception!" player is pretty rare overall.
I love skills. I don't understand why people have a hard time with them. Heck, some of my favorite RPGs are JUST skills, like BRP or GURPS related games.
Don't understand the reasons, or understand but don't share the reasons?
OP clarified their concerns pretty well over the course of the first page.Both.
OP clarified their concerns pretty well over the course of the first page.
None of these are without reasonable solutions, and in fact they have been proposed and devised any number of times. However, it seems like they are all readily understandable complaints, even if one does not share them (or found a solution that meets one's satisfaction).
- Consequence-free skill rolls incentivizes 'me too' pile-ons and looking for opportunities to roll the skill (particularly if you are rewarded for doing so, such as with XP or skill-boost opportunities).
- Skills as problem-solving means less opportunity for using other avenues (such as logic or logistics puzzles, or providing reasons to persuade someone rather than a persuasion check, etc.) to achieve the same ends.
- Skills can run into difficulty when used for passive or awareness purposes, since they clue the players in that the skill was being tested.
If there are readily available solutions that obviate the problem, then no, I don't understand throwing out the baby with the bathwater. This isn't a binary. If there are problems with how skills are used at a given table and there are readily available solutions that are already used in almost every game that's been published since at least the earliest 80s, then trying to pretend like there's a binary: skills cause a very specific problem at my table because the way I play allows it, therefore skills are the problem is the worst kind of 8D analysis I've ever seen. And professionally I've seen lots of really, really bad ones.None of these are without reasonable solutions, and in fact they have been proposed and devised any number of times. However, it seems like they are all readily understandable complaints, even if one does not share them (or found a solution that meets one's satisfaction).
If there are readily available solutions that obviate the problem, then no, I don't understand throwing out the baby with the bathwater. This isn't a binary. If there are problems with how skills are used at a given table and there are readily available solutions that are already used in almost every game that's been published since at least the earliest 80s, then trying to pretend like there's a binary: skills cause a very specific problem at my table because the way I play allows it, therefore skills are the problem is the worst kind of 8D analysis I've ever seen. And professionally I've seen lots of really, really bad ones.
Or are we not meant to have a discussion? Just validation?
I love skills. I don't understand why people have a hard time with them. Heck, some of my favorite RPGs are JUST skills, like BRP or GURPS related games.
I get what you're saying, but even without the meta-game reward of skill advancement, the "Can I roll, too?" thing is pretty common. The bard and wizard fail in their attempts to read the ancient runes, and the barbarian with Int 6 says, "Can I roll, too?" Because, why not?
No one has suggested a binary, or throwing anything out. Certainly no one is pretending anything. OP complained about a problem they were having (specifying that it was issues they were having at their table), people have offered up a mix of commiseration and advice. The tone has remained, for the most part, steadfastly civil, supportive, and cooperative; with a goal of resolving the OP's problem. Something which, given the must-win-the-discussion behavior that often pops up here and elsewhere, is welcome behavior.If there are readily available solutions that obviate the problem, then no, I don't understand throwing out the baby with the bathwater. This isn't a binary. If there are problems with how skills are used at a given table and there are readily available solutions that are already used in almost every game that's been published since at least the earliest 80s, then trying to pretend like there's a binary: skills cause a very specific problem at my table because the way I play allows it, therefore skills are the problem is the worst kind of 8D analysis I've ever seen. And professionally I've seen lots of really, really bad ones.
Who do you think is preventing or attempting to dissuade discussion?Or are we not meant to have a discussion? Just validation?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.