Bill Zebub
“It’s probably Matt Mercer’s fault.”
Well, I don't tend to use prewritten adventures, so that wouldn't even occur to me.
I will freely admit that creating (for example) a trap that cleverly telegraphs its presence in a way that is novel to players and finds the right balance between too obvious and too obscure is a lot of work. Which is why I'm always hoping to find published adventures that do a good job of it.
I was thinking more in terms of what impact just deleting skills would have on things like the 3e rogue or bard..
I maybe wouldn't delete them outright. But I might make it less fiddly. I.e., "Thievery", "Silver-Tongued"







