It’s all edges and very little middle.
Then every game that does modern urban fantasy would have the same problem. For that matter if you've never had players that try creative ways to cause damage, you've had different players than I have.
It’s all edges and very little middle.
Games that are set in the real world have rules for that stuff. They colour to the edges.Then every game that does modern urban fantasy would have the same problem. For that matter if you've never had players that try creative ways to cause damage, you've had different players than I have.
Which would have to be tweaked to accommodate magic.Games that are set in the real world have rules for that stuff. They colour to the edges.
Ideally, no one is going to design a ruleset full of normal tech purely for 5e, and then layer specific magic on top of that, which would then further modify the tech rules. You make your rules modifications in a single go.Which would have to be tweaked to accommodate magic.
That’s why superhero rulesets are so useful. They cover all the bases.Which would have to be tweaked to accommodate magic.
The point of the exercise of it being a 5.5E setting versus something like Modern5E would be to keep the rules modifications to a minimum and focus on expanded options -- similar to how Eberron and Ravenloft treat rules for their milieus.Ideally, no one is going to design a ruleset full of normal tech purely for 5e, and then layer specific magic on top of that, which would then further modify the tech rules. You make your rules modifications in a single go.
Games that are set in the real world have rules for that stuff. They colour to the edges.
How many of them are needed to run a contemporary fantasy for 5.5?That’s why superhero rulesets are so useful. They cover all the bases.
But this is about D&D, so it has rules for magic. What it would need is rules for all the real world stuff.
All of them.How many of them are needed to run a contemporary fantasy for 5.5?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.