“There’s no pressure of a 50-year legacy [at Daggerheart]. When you’re on D&D,” Perkins told us. “You have a responsibility to its legacy. You can go in new directions and do new things, I mean, it’s not shackles literally, but with a game that doesn’t have 50 years of expectations behind it, all those expectations have yet to be conceived. And so that’s just a different place and a fun place to find oneself.”
The legacy of D&D does come with some limitations on creativity that Daggerheart simply doesn’t have yet. “There are certain, I guess you’d call them sacred cows that you have to respect [with D&D]. If you twist the game too far, you get something that is not going to resonate with fans, whereas the Daggerheart fans are just like, ‘Just give us stuff. Whatever you got. We’re ready. Bring it on.’”