TwoSix
The Year of the TwoSix
For an AD&D-derived game, I actually prefer the individual chart. It lets the designer focus on building the class by focusing on narrative as the primary concern rather than balance, and then use the XP progression as a more granular tool to balance the class, as well as communicate expectations as to how powerful the class is.it’s your game, you do with it what you feel is right. I agree that 1e and 2e basically had individual XP progressions, but I’d rather move past 2e towards newer ideas instead of back towards 1e, and a unified progression is high on my list.
As mentioned in some of the recent threads on 1e, though, it could be worth revisiting some of the classes that veer widely off the regular curve of XP progression (like higher level druids, or mid-level wizards).







