FrogReaver
The most respectful and polite poster ever
I think others have spelled out the basics.Of course I can figure out average damage per round (1 attack, 1d6+2, average 5.5).
But I see people with equations like : 65% chance to hit.
Where's that coming from? I feel like there are some assumptions I am missing. The % to hit would come from the AC of the target right?
Spell out DPR and explain it for me as a process, like I was in high school. (I do have a degree but somethings not clicking)
DPR gets complex when factoring in crits, once per turn abilities, per rest abilities, bonus action competing abilities, abilities that buff you for repeatedly targeting the same enemy, example: vex.
It’s always accuracy weighted damage.
To handle other abilities additional assumptions need to be made.







