BrokenTwin
Biological Disaster
I do think that part of the problem is that Savage Worlds' tagline of "Fast Furious Fun" made a lot more sense when it first game out and there wasn't a lot of market saturation for truly rules lite games like the Powered by the Apocalypse systems.
Also, no, I don't agree with the idea that the vast majority of the people at the table should be able to get away with never learning the rules of the game they agreed to play. I take a lot of the computational load off of my players when I run the game, but the expectation is that they will eventually actually learn to play over time.
I play a lot of board games. Some are party games (with the expectation that all of the players can learn the rules and be competent inside of five minutes), others are serious games that require massive dedication to learn and play (hello Twilight Imperium). But even the most rules-lite TTRPGs require more buy in than something like Cards Against Humanity.
Also, no, I don't agree with the idea that the vast majority of the people at the table should be able to get away with never learning the rules of the game they agreed to play. I take a lot of the computational load off of my players when I run the game, but the expectation is that they will eventually actually learn to play over time.
I play a lot of board games. Some are party games (with the expectation that all of the players can learn the rules and be competent inside of five minutes), others are serious games that require massive dedication to learn and play (hello Twilight Imperium). But even the most rules-lite TTRPGs require more buy in than something like Cards Against Humanity.







