TheSword
Warhammer Fantasy Imperial Plenipotentiary
5.5 is criticized as being the most powerful edition of the game so far. Which might be challenge if you want to play in something like a Ravenloft campaign, where unbridled heroic power might limit the options for interesting encounters. If you are looking for something lower power which doesn’t limit your characters ability to progress, how does the following sound as an option?
Much of heroic power is tied to ability scores - HP, damage dealt, saving throws, spell DC etc. While at the same time multi-ability score dependency has become less prevalent with the many subclasses and spells that grant primary ability scores to damage and to hit.
You could just reduce the points buy but another option is to increase the cost of higher points. Keep your 27 point buy but have stats start at 7 instead of eight and increase the scaling.
8 - 1 point
9 - 2 points
10 - 3 points
11 - 5 points
12 - 7 points
13 - 9 points
14 - 11 points
This will give you and average of 10-11 and allow people to push their stats to a maximum of 16 (with background bonus) but only if they trade in some significant weakness elsewhere.
I guess the question is what would the consequences of this be? Would everyone just drop Charisma and Intelligence and you’d end up a party of Neanderthals. Or would niche protection become a bigger thing as players specialize in one area alone?
Would having a primary ability score two points lower put you off playing the game, if everyone else is in the same boat? For the purposes of the discussion if you’re looking for a heroic game then obviously this isn’t going to be something you would want, so that kinda goes without saying.
Much of heroic power is tied to ability scores - HP, damage dealt, saving throws, spell DC etc. While at the same time multi-ability score dependency has become less prevalent with the many subclasses and spells that grant primary ability scores to damage and to hit.
You could just reduce the points buy but another option is to increase the cost of higher points. Keep your 27 point buy but have stats start at 7 instead of eight and increase the scaling.
8 - 1 point
9 - 2 points
10 - 3 points
11 - 5 points
12 - 7 points
13 - 9 points
14 - 11 points
This will give you and average of 10-11 and allow people to push their stats to a maximum of 16 (with background bonus) but only if they trade in some significant weakness elsewhere.
I guess the question is what would the consequences of this be? Would everyone just drop Charisma and Intelligence and you’d end up a party of Neanderthals. Or would niche protection become a bigger thing as players specialize in one area alone?
Would having a primary ability score two points lower put you off playing the game, if everyone else is in the same boat? For the purposes of the discussion if you’re looking for a heroic game then obviously this isn’t going to be something you would want, so that kinda goes without saying.







