CreamCloud0
Hero
in combination with the limited ammo to do so? i'd imagine you couldn't be using the gun every turn it'd have to be a resource to be managed and used strategically.Now that is too good.
in combination with the limited ammo to do so? i'd imagine you couldn't be using the gun every turn it'd have to be a resource to be managed and used strategically.Now that is too good.
Guaranteed damage is not really a thing in the 5E design philosophy. Better to double the dice or something. Also, magic items usually have charges rather than having to find more magic bullets.in combination with the limited ammo to do so? i'd imagine you couldn't be using the gun every turn it'd have to be a resource to be managed and used strategically.
i don't really feel like 'well it's not really something 5e does' is a great argument for not doing it, and i'd be perfectly fine if it ran off charges instead.Guaranteed damage is not really a thing in the 5E design philosophy. Better to double the dice or something. Also, magic items usually have charges rather than having to find more magic bullets.
In general,I find that you have to be careful when doing things that are not typical for a game in question. This doesn't mean you can't, but it does mean you have to think through that possible knock on effects and also pay attention to how it actually ends up impacting play. Obviously you can do anything as a one off throw away idea and it won't disrupt your game, but if you are introducing new systems or standards you might find yourself regretting unforseen consequences.i don't really feel like 'well it's not really something 5e does' is a great argument for not doing it
Rennaissance was made up by Voltaire, don't buy into it!Officially? 1454 or 1492, depending what you consider the beginning of the renaissance. I’ll let the scholars argue. Obviously it varied a lot geographically, and it’s not exactly clear when the era became aware of its own existence.
“Medieval Fantasy” sits comfortably over periods of the renaissance however. The “ren” part of ren fairs stands for renaissance, so not even medieval historically speaking. “Renaissance Fantasy” would likely be more accurate, but it’s the term “Medieval Fantasy” that stuck. Don’t ask me why. A mix or ignorance and willful anachronism probably.
Why? A musket is much like a crossbow in the phb.My only problem with firearms in 5.5e is that the artillerist or a Rogue multi-class (or by burning a feat) is the only ways that can make effective use of them.
The rules for using them are badly made.
Unlike crossbows, guns do not have a way to ignore the Ammunition property except a single magic item that is quickly out-classed by other options. The ammunition property prevents them from working nicely with Extra Attack unless you get, like, a ton of disposable ones you constantly grab and drop. Which is just silly and unrealistic in most games, especially ones that give out magic items - a single +1 bow is better than using a wagon of muskets for the majority of weapon-users.Why? A musket is much like a crossbow in the phb.
Maybe one of these?The ammunition property prevents them from working nicely with Extra Attack unless you get, like, a ton of disposable ones you constantly grab and drop. Which is just silly and unrealistic in most games, especially ones that give out magic items - a single +1 bow is better than using a wagon of muskets for the majority of weapon-users.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.