Zardnaar
Legend
Blind fighting is situational, but those situations come up frequently enough and when they come up this fighting style is a complete game changer. Pretty much any time there is heavy obscuration, magical darkness or invisibility it more or less completely bypasses it. RAW it is impossible to hide from a character with blindsight so things like Shadow Demons or Goblins or Assasins are severely nerfed.
Further in those cases with obscuration, you are getting advantage and your enemies are getting disadvantage, further they don't get opportunity attacks when you move, but you get them with advantage when they move. Close with an enemy caster and cast Fog Cloud or Darnkess or have an ally cast it and now that enemy can't cast a spell that requires sight, they can't misty step out of it. If they try to walk out without disengaging you can grapple them or if they do disengage you can walk out grapple them and drag them back in.
Blind Fighting is not something you are going to use every fight, but it is huge when you do use it.
An extra 2 points of damage per attack is nice, it almost always works and it is there every fight, but it is not game changing in the same fashion. Same with two-weapon fighting, same with Defense.
This is not a theory I came up with it is from in game experience with multiple 1-20 campaigns
If you are playing a range-only character who is going to get sharpshooter, I would agree Archery is the best.
Those situations are fairly rare though unless you build around it. Then youre screwing over the rest of the party unless they build around it.
Party synergy is important however. ENworld will tell you youre wrong because you're only allowed contrived situations with 65% hit chance apparently.







