GOD RULES: Player's Guide (5e) Kickstarter Pre-Launch Page

Hey U_K!

I'm not sure if I've mentioned this before, but I'm a big fan of Dynasty Warriors-style mega-fights as well as Xuanhuan novels, and with this, you often see fights with hundreds of thousands or even millions of troops facing off against each other. This leads me to the question, what's the best way with the 5e God Rules to simulate giga-scale combat? Would it just be reflavoring abilities like the "Orc Horde" spell that was shown off here a while back to make it 10 million orcs rather than 10,000, or are there plans for custom grand scenarios like a single Immortal of War facing off against 10 trillion undead at the gates of a portal to the heavens, or a team of Immortals changing the course of a mortal world war by cleaving islands in twain or smiting armies with mere finger pokes?

Hopefully everything is going well,

-Arcane :)
 

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Hey Arcanist amigo!

I'm not sure if I've mentioned this before, but I'm a big fan of Dynasty Warriors-style mega-fights as well as Xuanhuan novels, and with this, you often see fights with hundreds of thousands or even millions of troops facing off against each other. This leads me to the question, what's the best way with the 5e God Rules to simulate giga-scale combat?

I have Swarm/Unit rules in the Epic Campaigns book.

There are a few nuances with those.

Firstly while the rules scale infinitely, I am wondering if a troop gets to one million I don't think it will should able to affect something of its Challenge Rating unless it becomes some type of hive mind 'uni-being'.

I mean if I throw a million goblins at Zeus he will just laugh at them. But if its some crazy monster composed of 1 million goblins then things are different.

Would it just be reflavoring abilities like the "Orc Horde" spell that was shown off here a while back to make it 10 million orcs rather than 10,000, or are there plans for custom grand scenarios like a single Immortal of War facing off against 10 trillion undead at the gates of a portal to the heavens, or a team of Immortals changing the course of a mortal world war by cleaving islands in twain or smiting armies with mere finger pokes?

You can do it, but just using base creatures probably have a limit.

Hopefully everything is going well,

Bit of an annoying week. Took me 2-3 days to transfer everything over to my new laptop (was having issues with the other one which was using Windows 10). Plus my girlfriend's birthday is this week and arranging a party and stuff have cost me another few days. So not ideal. Prior to that everything was going great though.
 

Hey U_K! I'm currently running a game for my college's DnD club that's planned to enter Immortal levels, probably to Divine Rank 1 or 2, and I'm wondering if there are any good planned foes that would be a cataclysmic threat to a divided, relatively low-magic planet cut off from interplanar trade?

Hopefully everything's coming along nicely for the Epic Heroes book!

-Arcane
 


Hey Arcanist amigo!

I'm currently running a game for my college's DnD club that's planned to enter Immortal levels, probably to Divine Rank 1 or 2,

Cool.

and I'm wondering if there are any good planned foes that would be a cataclysmic threat to a divided, relatively low-magic planet cut off from interplanar trade?

Well anything of a certain Challenge Rating could be catastrophic for a low magic planet - even the Tarrasque (my version at least).

Cut off from interplanar trade suggests it wouldn't be a planar threat, so potentially an Earthly one: freed abomination (and growing cult), awakened eclipse beast, etc. Or a spaceborn threat such as a Cogent, or the Ashtari Galactic Command, etc. Or maybe a temporal threat like Chronovores (Edge of Tomorrow-inspired monsters).

For Divine Rank 1-2 PC's, I suggest 'soldier's be either Divine Rank 0-1 CR 12-16, Elites +4 CR, Lieutenant +8, Boss +12, Solo Threat +16.

So if it's a single monster Challenge Rating 32 ish could work.

Hopefully everything's coming along nicely for the Epic Heroes book!

Slow few days but back on track. Art for the Lords of Light prompted me to move some art around now I have a few holes to plug which is a minor headache. But I'll get it sorted.
 

Your writeup of Frieza got me thinking. (Well, that and the fact I was playing some DBZ Kakarot...)

Do you have guidelines on how to run combat once you get into more extreme numbers? We've seen your advice on how to deal with fistfuls of dice damage. What about - as with Frieza - movement speeds at ridiculous levels? Does that ever lead to additional actions/bonus actions etc? (We know about the increased reactions for being more powerful - does this ever come into player for other reasons, like speed?) Environmental damage as collateral damage? Advice on settings for extreme combat?
 

Your writeup of Frieza got me thinking. (Well, that and the fact I was playing some DBZ Kakarot...)

Do you have guidelines on how to run combat once you get into more extreme numbers? We've seen your advice on how to deal with fistfuls of dice damage. What about - as with Frieza - movement speeds at ridiculous levels? Does that ever lead to additional actions/bonus actions etc? (We know about the increased reactions for being more powerful - does this ever come into player for other reasons, like speed?) Environmental damage as collateral damage? Advice on settings for extreme combat?

Hey amigo, apologies for missing this yesterday. I have a full chapter on Epic Advice but I have moved it from the Players Guide book (now called Epic Heroes) into the Epic Campaigns book which will be the 3rd book (2nd Kickstarter).

God Rules: Epic Heroes
God Rules: Epic Artifacts
God Rules: Epic Campaigns (Kickstarter #2)
God Rules: Epic Bestiary (Kickstarter #3 or 4)
Apocalypse Camel: Epic Adventure (Kickstarter #3 or 4)

Haven't decided if I will do the Apocalypse Camel Adventure or Epic Bestiary first.
 


Up to you of course, but Bestiary before Adventure would be my vote.

Apocalypse Camel Adventure is around 160 pages, Epic Bestiary more like 320 pages.

But I agree most would probably like to see the Epic Bestiary first. It was just a case of whether I could finish the Adventure relatively quickly (for me that is).

Half of the Adventure is comprised of monsters I meant to have in the Epic Bestiary but (as with all my books) ideas multiply at a ridiculous rate.
 

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