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The Folly of Man: Characters


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ControlFreak

First Post
Tsoren Gildersham - Human Rog2/Ftr1

Tsoren Gildersham

Male Human Rog2/Ftr1

AL: CG
Hair: Brown
Eyes: Brown
Height: 5'7"
Weight: 147 lbs.

Attributes:
STR 12 (+1)
DEX 16 (+3)
CON 10 (0)
INT 16 (+3)
WIS 10 (0)
CHA 12 (+1)

HP: 22 (2d6 + 1d10)

AC: 16 (10 + 3 DEX + 2 ARMOR + 1 MAGIC)

Saves:
Fort: 2 (2 base)
Ref: 6 (3 base + 3 DEX)
Will: 0 (0 base)

Init: +3 (3 DEX)

Base Attack Bonus: +2

Attacks:
Masterwork Dagger: +5 (2 BAB + 1 STR + 1 Masterwork + 1 Focus) 1d4+1 - 19-20x2
Dagger Thrown: +6 (2 BAB + 3 DEX + 1 Focus) 1d4+1 - 19-20x2
Ranges:
0-9: +7 1d4+2 (possible Sneak Attack)
10-19: +5 1d4+2 (possible Sneak Attack)
20-29: +3 1d4+2 (possible Sneak Attack)
30-39: 0 1d4+1
40-49: -2 1d4+1
Skills:
Balance +10 (5 ranks + 3 DEX + 2 synergy: Tumble)
Bluff +6 (5 ranks + 1 CHA)
Climb +4 (3 ranks + 1 STR)
Diplomacy +6 (3 rank + 1 CHA + 2 synergy: Bluff)
Disable Device +10 (5 ranks + 3 DEX + 2 equip: MW Thieve's Tools)
Gather Information +4 (3 rank + 1 CHA)
Hide +8 (5 ranks + 3 DEX)
Intimidate +4 (1 rank + 1 CHA + synergy: Bluff)
Jump +8 (5 ranks + 1 STR + 2 synergy: Tumble)
Listen +2 (2 ranks)
Move Silently +8 (5 ranks + 3 DEX)
Open Lock +10.5 (5.5 ranks + 3 DEX + 2 equip: MW Thieve's Tools)
Ride +4 (1 rank + 3 DEX)
Search +8 (5 ranks + 3 INT)
Sleight of Hand +10 (5 ranks + 3 DEX + 2 synergy: Bluff)
Tumble +10.5 (5.5 ranks + 3 DEX + 2 synergy: Balance)
Use Rope +5 (0 ranks + 3 DEX + 2 equip: Silk Rope)

Feats:
(Bonus Human) Point Blank Shot
(1st Level) Precise Shot
(3rd Level) Quick Draw
(Ftr1) Weapon Focus: Dagger

Languages:
Common
Dwarven
Elven
Halfling

Equipment:
1 Ring: Protection +1 (2,000 gp)
1 Dagger, Masterwork (302 gp)
3 Dagger (2 gp ea = 6 gp)
1 Leather Armor, Masterwork (160 gp)
1 Thieves' tools, Masterwork (100 gp)
1 Backpack (2 gp)
1 Bedroll (1 sp)
1 Caltrops (1 gp)
1 Rations, trail (per day) (5 sp)
2 pcs Chalk (1 cp ea = 2 cp)
1 Rope, silk (50 ft.) (10 gp)
1 Flint and steel (1 gp)
1 Everburning Torch (110 gp)
1 Waterskin (full) (1 gp)
1 Sack (1 sp)

Funds: 4 gp, 21 sp, 18 cp

Description:
Tsoren stands 5'7" tall and weighs 147 lbs. He has brown hair and eyes and wears no facial hair. He is always upbeat and quick with a joke, but can sometimes be sarcastic. He is somewhat attractive, but is shy with women.

Background:
Tsoren is the 3rd son (5th child of 8) of the wizard, Elbor Gildersham. His mother, Kay Gildersham, works in one of the larger libraries in Grassiniti. When Tsoren was young he was very well educated, but while his parents wanted him to be a scholar, or even a wizard, he wasn't patient enough for such pursuits. Instead he spent more time with sports and other hobbies. He was especially good at throwing daggers, and would gamble in the local pubs for extra money. He also has an interest in all manner of machines, from simple locks to complex contraptions, and enjoys figuring out how they work. He has been approached in the past for illegal work, but he is much too honest to join the local thieves' guild.
 

Jolmo

First Post
Garam Walker
Male Human Cleric of Fharlaghn 3

STR: 14 (+2) [6pts]
DEX: 12 (+1) [4pts]
CON: 12 (+1) [4pts]
INT: 12 (+1) [4pts]
WIS: 15 (+2) [8pts]
CHA: 14 (+2) [6pts]

Alignment: Chaotic Good
HP: 27 (3d8 + 3con)
AC: 20 (10 + 1dex + 7armor +2shield) / touch: 11 / flatfooted: 19
Initiative: +5 (+1dex+4imp.init.)
Base attack bonus: +2
Languages: Common, Celestial

Saves:
Fortitude: +4 (3base + 1con)
Reflex: +2 (1base + 1dex)
Will: +5 (3base + 2wis)

Attacks:
Masterwork Dwarven Waraxe: +5 (2bab + 2str + 1mw), 1d10+2, x3
Light Crossbow: +3 (2bab + 1dex), 1d8, 19-20/x3, 80 ft

Skills:
Total 24 points, max 6 in one skill
Concentration: 5 (4 ranks +1con)
Diplomacy: 6 (4 ranks +2cha)
Heal: 10 (4 ranks +2wis +2feat +2kit)
Knowledge (religion): 5 (4 ranks +1int)
Spellcraft: 5 (4 ranks +1int)
Survival: 8 (4 ranks +2wis +2feat)

Feats:
Improved Initiative, Self-Sufficient, Dwarven Waraxe Proficiency

Class Abilities:
Travel Domain: Freedom of movement for cleric level rounds/day.
Protection Domain: Grant resistance bonus equal to cleric level with a touch for one saving throw within one hour once per day.
Turn Undead: Can turn undead 5 times per day.

Prepared Spells:
0: Create Water, Detect Magic, Light, Purify Food and Drink (4)
1: Bless, Comprehend Languages, Divine Favor, Longstrider (3+1)
2: Bull's Strength, Hold Person, Locate Object (2+1)

Equipment:
Travelers Outfit
Backpack (2gp, 2lb)
Bedroll (1sp, 5lb)
Fishhook (1sp)
Flint and Steel (1gp)
Everburning Bullseye Lantern (132gp, 3lb)
7 days trail ration (3,5gp, 6,5lb)
Waterskin (1gp, 4lb)
Healer's kit (50gp, 1lb)
Holy symbol, silver (25gp, 1lb)
Masterwork Dwarven Waraxe (330gp, 8lb)
Light Crossbow (35gp, 4lb)
4 cases of 10 bolts (4gp, 4lb)
Banded mail +1 (1400gp, 35lb)
Heavy wooden shield (7gp, 10lb)
Wand of cure light wounds (750gp)

15pp, 12gp, 8sp
83 lb
Carrying capacity: light: 58 lb, medium: 116 lb, heavy: 175 lb, lift: 350 lb, push: 875 lb

Background:
Growing up in a family of wanderers and adventurers, it always seemed natural that Garam would take after his kin. Garam himself was ever impatient for the day when he would be deemed old enough to leave home. While stuck at home Garam often visited the various priests of Fharlanghn assigned to the nearby shrine during a pause in their travels. He would listen to their stories of adventures and tales of the old races and dream to be in one of them, and he would hear the wise words they had received from their god.

On the day he got his mothers blessing to leave, he was asked to join the clerics of Fharlanghan as an apprentice to one of the priests who was just leaving the shrine. As Garam didn't have any specific plans of his own, he readily accepted.

He travelled with the priest for a year, stumbling into many adventures and getting some good treasure out of it, before he was accepted fully into the priesthood of Fharlanghn and went out on his own. He leapt from expedition to journey to adventure, never returning home for more than a few days before setting out again, and making some small fame for himself as an adventurer.

Garam tried to find the lost races in an expedition of his own once but had to give up after finding nothing more than some old dwarven ruins. He found an axe there though, clearly of dwarven origin, which must have been among the last works they did before disappearing. This made him think of trying to locate them again after pursuing some other interests for some time, and when Findel's summoning reached him, he was eager to take up the challenge again.


Personality:
Garam is ever optimistic and always wants to keep moving forward, though he can be fickle and decide to pursue something else when things turn too hard. He looks out for his companions and does his best to make sure that no one comes to any harm.

Appearance:
23 years old, 5'10" long, weighing 200 pounds, well muscled with slightly reddish blond hair and blue eyes, Garam looks quite heroic. When between journeys, he usually keeps his hair cut short and grooms a fine beard but when travelling both tend to grow quite wild.
 
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taitzu52

First Post
Thoris Pharnax

Thoris Pharnax

Male human fighter3

AL: NG
Hair: Dark Brownde
Eyes: Light Green


STR: 18 (+4) [16pts]
DEX: 12 (+1) [4pts]
CON: 14 (+2) (6pts]
INT: 10 (+0) [2pts]
WIS: 11 (+0) [3pts]
CHA: 9 (-1) [1pts]


HP: 36 (3d10 + 6con)


AC: 19 (10 + 1dex + 8armor) / 11 / 18


Saves:
FORT: +5 (3base + 2con)
REF: +2 (1base + 1dex)
WILL: +1 (1base)


Init: +1 (+1dex)


Base attack bonus: +3


Attacks:
Greatsword: +9 (+3base + 4str, +1focus, +1mw), 2d6+6 damage, Threat 19-20/x2
Composite Longbow (+4str): +4 (+3bab + 1dex), 1d8+4 damage, Thread 20/x3, Range 165 ft

Skills:
Skill points: 18
Max rank: 6
Climb: 10 (6ranks + 4str)
Intimidate: 1 (2ranks - 1cha)
Jump: 10 (6ranks + 4str)
Ride: 3 (2ranks + 1dex)
Swim: 6 (2ranks + 4str)


Feats:
(Bonus human feat) - Power Attack
(lvl 1) - Cleave
(lvl 3) - Weapon Focus: Greatsword
(fighter lvl 1) - Great Cleave
(fighter lvl 2) - Improved Bull Rush


Class:
Bonus feat on lvl 1, 2, 4, 6, 8 etc.


Proficiencies:
Single and Martial weapons
All armors
Shields


Languages:
Common


Equipment:
Masterwork Full Plate [1650]gp]
Masterwork Greatsword [350p]gp]
Hvy.Mace [12gp]
Dagger [2gp]
Travelers Outfit
Backpack [2p]
Bedroll [1sp]
Flint and Steel [1gp]
50 ft. hempen rope [1gp]
6 days trail ration [3gp]
Composite Longbow (+4str) [500gp]
Shortsword [10gp]
20 arrows [1gp]
Oil of Magic Weapon [50gp]
Potion of cure light wounds [50gp]
Potion of Jump [50gp]

17gp

Background:

Thoris was born in the mountainous regions of the land, a remote part of the world where survival was no easy task. His clan, like others, had a patriarchal structure, based on hoarding food and arms, and going into battle when these ran low, or when the clan bloodlines became too close. Thoris' uncle was the head of the clan, and his cousins and brothers were in a constant struggle for recognition. His younger days were spent helping in the fields or the hearth, but it soon became apparent that Thoris' size would make him a boon for the clan's defenses when he came of age. He was taken by his uncle's man-at-arms, and trained in the use f the massive swords that the clan forged at the feet of the mountains.
Being trained with the boys of his clan, Thoris was constantly in the shadow of his eldest cousin, Horrel. Being the heir apparent to the clan's council chair, Horrel was always treated with difference. As Thoris grew, it became clear that Horrel grew jealous of his skill and puissance. Though Thoris respected and honored Horrel as his elder, he found it hard to ignore his jibes and taunts. In his 17th year, Thoris' clan had returned victorious from battle. With them, they brought much cattle and gold, but also the maidens who's men were slain. One golden haired girl stood out, and she too took notice of Thoris.
Horrel, being the senior, had the right to take a wife, being now of age, and chose this girl, even though she clearly had feelings for Thoris. A fight did ensue, and Thoris beat Horrel within an inch of his life. Thoris' father pulled the blade from his hand and said, "I will not pay the wergild for your pathetic outburst. He will be the chieftain one day, this will not stop that."
Knowing that Horrel's brothers may soon take revenge, Thoris' father made arrangements for Thoris to leave and find rank with a distant relative who served in the guard of a larger town. There he proved his clan's style effective, and soon became recognized among his peers. Soon, even the town guard became too small for him, so Thoris has set out to find more suitable work. Perhaps, he shall find it.

Appearance:

With sandy brown hair and piercing ice blue eyes, Thoris is a towering young man from the highlands. He is over 6 feet tall with his hair down to his shoulders. He keeps a beard, though he is still fairly young for it to grow in properly. Whoever fit his full plate must have been a talented smith to accomodate his size.

Personality:

Thoris is a man of few words. Though his is freindly, his eyes often drift, gazing ever at the horizon, seemingly caught up thought. He is a fair and just man, and will not hesitate to stand up for what or who he thinks is right.
 

G

Guest 11456

Guest
Gladsy Tarkyne : Female Human Druid 3

Gladsy Tarkyne
Female Human Druid 3
Alignment: Neutral Good
Height: 4' 8"
Weight: 90#
Hair: Brown
Eyes: Green
Age: 19

Str: 10 (+0) [2 points]
Dex: 11 (+0) [3 points]
Con: 10 (+0) [2 points]
Int: 14 (+2) [6 points]
Wis: 17 (+3) [13 points]
Cha: 14 (+2) [6 points]

Class and Racial Abilities:
Bonus feat at 1st level, 4 extra skill points at 1st level, 1 extra skill point per level beyond 1st. Animal Companion, nature sense, wild empathy (+5), woodland stride, trackless step.

Hit Dice: 3d8
HP: 24
AC: 12
Init: +0
Speed: 30 ft.
Armor check penalty: +0

Saves
Fort +5 [+3 base, +0 Con, +2 Feat]
Ref +1 [+1 base, +0 Dex]
Will +8 [+3 base, +3 Wis, +2 Feat]

Combat
BAB: +2
MAB: +2
RAB: +2

Skills
Diplomacy +8 [6 ranks, +2 Cha]
Handle Animal +8 [6 ranks, +2 Cha]
Heal +11 [6 ranks, +3 Wis, +2 Feat]
Knowledge (nature) +10 [6 ranks, +2 Int, +2 nature sense]
Listen +6 [3 ranks, +3 Wis]
Spellcraft +8 [6 ranks, +2 Int]
Spot +6 [3 ranks, +3 Wis]
Survival +13 [6 ranks, +3 Wis, +2 Feat, +2 nature sense]

Feats
Great Fortitude (human bonus)
Iron Will (1st level)
Self-Sufficient (3rd level)

Languages: Common, Druidic, Elven, Sylvan

Spells/day: 4/3/2
Spells in memory:
0: Create Water, Cure Minor Wounds, Light, Purify Food and Drink
1: Cure Light Wounds, Entangle, Magic Fang
2: Flaming Sphere, Summon Swarm

Equipment
Wearing
Traveler's outfit
Leather Armor – 10gp (15#)
Backpack - 2gp (2#)
Weight – 17#

In backpack
Slicer, +1 Scimitar – 2315gp (4#)
6 Day's Rations - 2gp (6#)
Waterskin - 1gp (4#)
Potion of Cure Light Wounds – 50gp (0#)
Potion of Cure Moderate Wounds – 300gp (0#)
Weight – 14#

Total weight carried – 31#, Light load

Money: 20gp

Carrying Capacity - 0-33# Light load, 34-66# Medium load, 67-100# Heavy load

Appearance: Gladsy Tarkyne is a short thin young woman. She always seems pleasant no matter the circumstance. She has brown hair and green eyes. She generally wears brown traveling clothes under her leather armor with a backpack on his back. She can most often be seen with her faithful animal companion, Ruff the wolf.

Personality: Gladsy seems to be in a steadily happy mood. Her sweet disposition seems to rub off on all that she meets.

Companion:
Ruff
Male Wolf

Str: 14 (+2)
Dex: 16 (+3)
Con: 15 (+2)
Int: 2 (-4)
Wis: 12 (+1)
Cha: 6 (-2)

Hit Dice: 4d8+8
HP: 40
AC: 17 (+3 Dex, +4 natural)
Init: +3
Speed: 50 ft.

Saves
Fort +6
Ref +7
Will +2

Combat
BA/G: +1/+2
Bite: +4 melee (1d6+2)

SA: Trip
SQ: Low-light vision, scent

Skills
Hide +3
Listen +3
Move Silently +4
Spot +3
Survival +3 (+7)*
* +4 to Survival check if tracking by scent

Feats
Track
Weapon Focus (bite)

Special
Link, share spell, evasion

Tricks
Attack
Come
Defend
Down
Guard
Heel
Stay
Track
 
Last edited by a moderator:

Nac Mac Feegle

First Post
Nak Nimblefingers
Male Human
Rogue 1/Sorcerer 2
Alignment: Chaotic Good
Height: 5’7”
Weight: 125 lbs
Hair: Dirty Blond
Eyes: Blue
Age: 19

Str: 10 (+0) [2 points]
Dex: 15 (+2) [8 points]
Con: 12 (+1) [4 points]
Int: 14 (+2) [6 points]
Wis: 10 (+0) [2 points]
Cha: 16 (+3) [10 points]

Class and Racial Abilities:
One bonus feat at first level, +4 skill points at first level, +1 skill point/level after first, Sneak attack +1d6, Trapfinding, Spellcasting, Familiar

Hit Dice: 1d6 + 2d4 + 3
HP: 14
AC: 12 (+2 Dex, +1 Armor)
Init: +2 [+2 Dex)
Speed: 30ft
Armor Check Penalty: -0

Saves:
Fortitude +2 [+1 base, +1 Con]
Reflex +6 [+2 base, +2 Dex, +2 familiar ability]
Will +0 [+2 base, 0 Wis]

BAB: +1
Melee Attack: +1
Dagger: +1 attack, 1d4+1 damage

Ranged Attack: +3
Dagger(thrown): +3 attack, 1d4+1 damage, range increment 10

Skills:
Bluff +4 (2 ranks, +2 cha)
Decipher Script +8 (6 ranks, +2 int)
Disable Device +10 (6 ranks, +2 int, +2 misc)
Disguise +13 (1 rank, +2 cha, +10 from hat of disguise disguise self at will)
Escape Artist +8 (5 ranks, +3 dex)
Hide +9 (4 ranks, +3 dex, +2 misc)
Knowledge: Arcana +6 (4 ranks, +2 int)
Listen +4 (2 ranks, +0 wis, +2 alertness)
Move Silently +9 (4 ranks, +3 dex, +2 misc)
Open Locks +10 (6 ranks, +2 int, +2 misc)
Search +8 (6 ranks, +2 int)
Sleight of Hand +11 (6 ranks, +3 dex, +2 misc)
Spot +4 (2 ranks, +0 wis, +2 alertness)


Spells Known: Mage Hand, Prestidigitation, Open/Close, Ghost Sound, Detect Magic, Charm Person, True Strike

Spells Per Day: 6/4+1

Feats:
Stealthy, Nimble Fingers, Deft Hands

Languages
Common
Draconic
Elvish


Equipment:
Hat of Disguise (2,000), Scroll Mage Armor x4 (100), Scroll Shield x4 (100), Scroll Magic Missile x6 (150), Potion of Invisibility (300), Scroll Case (25), 1 pp, 10 gp, 4 sp, 10 cp

Appearance: Nak is a laughing-eyed young man who always seems to smile. He is short, with dirty blond hair and bright blue eyes. He walks with a sprightly air and always seems on the verge of skipping.

Personality: Nak is always laughing and joking, and seems incapable of taking anything seriously. As a result, he tends to come across as somewhat of a flake, but in fact he is quite a competent thinker.

Background: Kevo was an orphan, raised in the streets by a kindly beggar. When he had reached the age of six, he began begging himself in order to get by. As he got older, however, he became a little too cheerful and sturdy looking to get by, and so he switched professions, and took up thievery. He combined a knack for quietness and deception with strange new powers that were coming to him. Soon he had begun to seamlessly blend his skills, and became quite a competent thief, living comfortably if not luxuriously in the “bad” section of town.

Weasel familiar, will put up stats later.
 
Last edited:

Rayex

First Post
Yung Lexar

Male human fighter3

AL: TN
Hair: Light blonde
Eyes: Light Blue


STR: 14 (+2) [6pts]
DEX: 16 (+3) [10pts]
CON: 14 (+2) (6pts]
INT: 12 (+1) [4pts]
WIS: 10 (+0) [2pts]
CHA: 12 (+1) [4pts]


HP: 36 (3d10 + 6con)


AC: 18 (10 + 3dex + 5armor) / 13 / 15


Saves:
FORT: +5 (3base + 2con)
REF: +4 (1base + 3dex)
WILL: +1 (1base)


Init: +3 (+3dex)


Base attack bonus: +3


Attacks:
Composite Longbow (+2str): +6 (+3bab + 3dex), 1d8+2 damage, Thread 20/x3, Range 165 ft
Shortsword: +5 (+3base + 2str), 1d6+2 damage, Threat 19-20/x2


Skills:
Skill points: 24
Max rank: 6
Climb: 8 (6ranks + 2str)
Craft (Bowmaking): 7 (6ranks + 1int)
Intimidate: 7 (6ranks + 1cha)
Jump: 8 (6ranks + 2str)


Feats:
(Bonus human feat) - Point blank shot
(lvl 1) - Far Shot
(lvl 3) - Dodge
(fighter lvl 1) - Precise Shot
(fighter lvl 2) - Rapid Shot


Class:
Bonus feat on lvl 1, 2, 4, 6, 8 etc.


Proficiencies:
Single and Martial weapons
All armors
Shields


Languages:
Common
Sylvan


Equipment:
Travelers Outfit
Backpack [2gp]
Bedroll [1sp]
Flint and Steel [1gp]
50 ft. hempen rope [1gp]
6 days trail ration [3gp]
Composite Longbow (+2str) [300gp]
Shortsword [10gp]
Breastplate [200gp]
100 arrows [5gp]
Quiver of Ehlonna [1800gp]
Potion of cure light wounds x3[150gp]

137gp 9sp


Background:
Yung grew up with his father in a cottage in the forest. His father was the local ranger and started training Yung in the use of the bow from a young age. In contrast to what his father thought, Yung did not want to become a ranger of the woods when he grew up, he wanted to see the world. His dream is that he might find some of the legendary elfs. According to the stories the elfs was masters with the bow and he want to know if this is true or just another myth. His father understand his lust for adventure but secretly hopes that Yung will decide to be a ranger after all. Yung recieved his fathers quiver, a magical quiver able to contain far more arrows than any regular quiver, when he left home as a parting gift. Now he is just outside Grassiniti and his first visit to a big city excites him.


Personality:
Yung is still young and often acts before thinking. His mastery of the bow is good considering his age, and he is well aware of that. He will jump to any chance he get to prove this to the ones who doubt his word. If a battle occurs he will use his bow as long as possible before going into meele with his short sword.
 

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