Converting monsters from Tales From The Infinite Staircase

Cleon

Legend
Okay, here's what the Phlegamor's Servant would look like with my proposed equipment.

While typing this up I realized I'd made a minor glitch with the Homebrew Phlegamor's Servant - it had a heavy shield instead of a light one, and the Intimidate should not have an asterisk. I've fixed those.

Phlegamor's Servant, 4th-level Human Fighter
Medium Construct
Hit Dice: 4d10+20 (42 hp)
Initiative: +6
Speed: 20 ft. (4 squares, 30 ft. base)
Armor Class: 18 (+2 Dex, +5 masterwork chainmail, +1 masterwork light steel shield), touch 12, flat-footed 16
Base Attack/Grapple: +4/+7
Attack: +1 longsword +8 melee (1d8+4/19–20) or slam +7 melee (1d4+3) or composite longbow [+3 Str] ranged +6 (1d8+3/×3)
Full Attack: +1 longsword +8 melee (1d8+4/19–20) or slam +7 melee (1d4+3) or composite longbow [+3 Str] ranged +6 (1d8+3/×3)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Construct traits, darkvision 60 ft., outsider construct, single mind, stone ring, telepathy 100 ft.
Saves: Fort +4, Ref +4, Will +8
Abilities: Str 16, Dex 14, Con –, Int 18* (–), Wis 18* (11), Cha 18* (1)
* The servant uses Phlegamor’s mental ability scores instead of its own
Skills: Climb +6*, Concentration +7, Escape Artist +5*, Hide +5*, Intimidate +11, Jump +6*, Knowledge (arcane) +11, Knowledge (the planes) +11, Listen +11, Move Silently +5*, Search +11, Spot +11, Survival +11 (+13 when tracking, +13 on other planes), Use Rope +2 (+4 with bindings)
* includes -4 armour check penalty
Feats: Cleave, Great Cleave, Improved Initiative, Improved Sunder, Power Attack
Environment: Ever-Changing Chaos of Limbo (Phlegamor’s Maze in the Temple of Change)
Organization: Any
Challenge Rating: 5
Treasure: Items only (weapons and armour, plus the stone ring)
Alignment: Always chaotic neutral
Advancement:
Level Adjustment:

A humanoid warrior armed for battle. A closer look reveals the pallid skin and lifeless eyes of a corpse.

Equipment: +1 longsword, masterwork chainmail, masterwork light shield, composite longbow [+3 Str] with 20 arrows, everburning torch.
 
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Cleon

Legend
For the Githyanki, I'd fiddle around with the equipment a bit - swap a silvered greatsword for the longsword, a breastplate for the chain & shield, and cut the everburning torch.

Githyanki have darkvision anyway, so it doesn't need it.

Come to think of it, the Construct type grants darkvision anyway, so I should add that to the sample fighter Servant.

Phlegamor's Servant, 4th-level Githyanki Fighter
Medium Construct
Hit Dice: 4d10+20 (42 hp)
Initiative: +7
Speed: 20 ft. (4 squares, 30 ft. base)
Armor Class: 18 (+3 Dex, +5 masterwork breastplate), touch 13, flat-footed 15
Base Attack/Grapple: +4/+7
Attack: +1 silver greatsword +8 melee (2d6+5/19–20) or slam +7 melee (1d4+3) or composite longbow [+3 Str] ranged +7 (1d8+3/×3)
Full Attack: +1 silver greatsword +8 melee (2d6+5/19–20) or slam +7 melee (1d4+3) or composite longbow [+3 Str] ranged +7 (1d8+3/×3)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Construct traits, darkvision 60 ft., outsider construct, single mind, spell resistance 9, stone ring, telepathy 100 ft.
Saves: Fort +4, Ref +5, Will +8
Abilities: Str 16, Dex 16, Con –, Int 18* (–), Wis 18* (11), Cha 18* (1)
* The servant uses Phlegamor’s mental ability scores instead of its own
Skills: Climb +7*, Concentration +7, Escape Artist +7*, Hide +7*, Intimidate +11, Jump +7*, Knowledge (arcane) +11, Knowledge (the planes) +11, Listen +11, Move Silently +7*, Search +11, Spot +11, Survival +11 (+13 when tracking, +13 on other planes), Use Rope +2 (+4 with bindings)
* includes -3 armour check penalty
Feats: Cleave, Great Cleave, Improved Initiative, Improved Sunder, Power Attack
Environment: Ever-Changing Chaos of Limbo (Phlegamor’s Maze in the Temple of Change)
Organization: Any
Challenge Rating: 5
Treasure: Items only (weapons and armour, plus the stone ring)
Alignment: Always chaotic neutral
Advancement:
Level Adjustment:

Equipment: +1 silver greatsword, masterwork breastplate, composite longbow [+3 Str] with 20 arrows.
 
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freyar

Extradimensional Explorer
The human fighter looks good. You can add the spare change as actual gp treasure if you like.

And the same for the githyanki. Anything else you want to do with these?
 

Cleon

Legend
The human fighter looks good. You can add the spare change as actual gp treasure if you like.

I'd rather leave the spare change off for this one.

And the same for the githyanki. Anything else you want to do with these?

Not really.

Updating the Phlegamor's Servant Working Draft.

It looks like we just have the flavour text missing, but I'm still worrying a bit about the Challenge Rating.

The human and githyanki fighters seem a bit weedy for their CR, but not outlandishly so considering the inherent wild inaccuracies of the CR system.

Hmm... I know, I'll "Phlegamorize" the Kamerel Mage and Driver and see what they look like with the template.
 

Cleon

Legend
Phlegamor's Kamerel Driver
Phlegamor's Servant, 6th-level Kamerel fighter
Small Construct
Hit Dice: 6d10+10 (43 hp)
Initiative: +1
Speed: 20 ft. (4 squares, base speed 30 ft.)
Armor Class: 22 (+1 size, +1 Dex, +8 masterwork full plate, +2 masterwork heavy steel shield), touch 12, flat-footed 21
Base Attack/Grapple: +6/+5
Attack: +1 longsword +11 melee (1d6+4/19-20) or masterwork hand crossbow +9 ranged (1d4/19-20)
Full Attack: +1 longsword +11/+6 melee (1d6+4/19-20) or masterwork hand crossbow +9 ranged (1d4/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Enlargement
Special Qualities: Hardened senses, immunity to electricity, immunity to petrification, mirror safety, pass into reflection
Saves: Fort +6*, Ref +7*, Will +10*
*includes +1 cloak of resistance
Abilities: Str 16, Dex 12, Con –, Int 18* (–), Wis 18* (11), Cha 18* (1)
* The servant uses Phlegamor’s mental ability scores instead of its own
Skills: Climb +6**, Concentration +4, Escape Artist +4**, Hide +8**, Intimidate +13, Jump +6**, Knowledge (arcane) +13, Knowledge (the planes) +13, Listen +13, Move Silently +4**, Search +13, Spot +13, Survival +12 (+14 when tracking, +14 on other planes), Use Rope +2 (+4 with bindings)
**includes -6 armour check penalty for masterwork full plate and masterwork heavy shield
Feats: Cleave, Great Cleave, Improved Initiative, Improved Sunder, Power Attack
Environment: Ever-Changing Chaos of Limbo (Phlegamor’s Maze in the Temple of Change)
Organization: Any
Challenge Rating: 6
Treasure: Standard
Alignment: Always chaotic neutral
Advancement:
Level Adjustment:

Phlegamor's Kamerel Mage
Phlegamor's Servant, 6th-level Kamerel wizard
Small Construct
Hit Dice: 6d10+10 (43 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 size, +4 Dex), touch 15, flat-footed 11
Base Attack/Grapple: +6/+1
Attack: masterwork dagger +7 melee (1d3-1/19-20) or masterwork dagger +12 ranged (1d3-1/19-20)
Full Attack: masterwork dagger +7 melee (1d3-1/19-20) or masterwork dagger +12 ranged (1d3-1/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Enlargement
Special Qualities: Hardened senses, immunity to electricity, immunity to petrification, mirror safety, pass into reflection
Saves: Fort +5, Ref +9, Will +9
Abilities: Str 8, Dex 18, Con –, Int 18* (–), Wis 18* (11), Cha 18* (1)
* The servant uses Phlegamor’s mental ability scores instead of its own
Skills: Climb +8, Concentration +4, Escape Artist +13, Hide +17, Intimidate +13, Jump +8, Knowledge (arcane) +13, Knowledge (the planes) +13, Listen +13, Move Silently +13, Search +13, Spot +13, Survival +12 (+14 when tracking, +14 on other planes), Use Rope +2 (+4 with bindings)
Feats: Cleave, Great Cleave, Improved Initiative, Improved Sunder, Power Attack
Environment: Ever-Changing Chaos of Limbo (Phlegamor’s Maze in the Temple of Change)
Organization: Any
Challenge Rating: 3
Treasure: Standard
Alignment: Always chaotic neutral
Advancement:
Level Adjustment:
Combat

Enlargement (Ex): A kamerel with 6 or more Hit Dice can enlarge its size to Medium as a full-round action. This size change gives the kamerel a +4 size bonus to Strength but does not alter the kamerel's other ability scores. The enlarged kamerel gains all the other benefits and penalties of being Medium size. All equipment worn or carried by the kamerel is similarly enlarged by this ability, but instantly return to their normal size if they leave the enlarged kamerel's possession. This means that projectile weapons deal their normal (Small) damage. Size enlargement lasts as long as the kamerel remains conscious or until it reverses it (a free action).

Enlarged Kamerel Driver
Armor Class: 21 (+1 Dex, +8 masterwork full plate, +2 masterwork heavy steel shield), touch 11, flat-footed 20
Base Attack/Grapple: +6/+11
Attack: +1 longsword +13 melee (1d8+8/19-20) or masterwork hand crossbow +8 ranged (1d4/19-20)
Full Attack: +1 longsword +13/+8 melee (1d8+8/19-20) or masterwork hand crossbow +8 ranged (1d4/19-20)
Abilities: Str 20, Dex 10, Con –, Int 18* (–), Wis 18* (11), Cha 18* (1)
* The servant uses Phlegamor’s mental ability scores instead of its own
Skills: Climb, Jump increase to +8**

Enlarged Kamerel Mage
Armor Class: 13 (+4 Dex), touch 14, flat-footed 10
Base Attack/Grapple: +3/+4
Attack: masterwork dagger +5 melee (1d4+1/19-20) or masterwork dagger +8 ranged (1d3+1/19-20)
Full Attack: masterwork dagger +5 melee (1d4+1/19-20) or masterwork dagger +8 ranged (1d3+1/19-20)
Abilities: Str 12, Dex 18, Con –, Int 18* (–), Wis 18* (11), Cha 18* (1)
* The servant uses Phlegamor’s mental ability scores instead of its own
Skills: Climb, Jump increase to +10

Hardened Senses (Ex): A kamerel cannot be blinded, dazzled, or deafened.

Mirror Safety (Ex): A kamerel never breaks mirrors by accident, although it can deliberately attack a mirror if it wishes to. If another creature forces a kamerel to strike a mirror (with a Bull Rush attack, for example), the mirror will suffer no damage or breakage unless the kamerel wants to harm it.

Pass Into Reflection (Su): Kamerel have a unique ability to enter the Plane of Reflection, a “pseudo-dimension” made up of reflected images, once per day. To Pass Into Reflection, a kamerel must spend a standard action contemplating itself in a mirror that is large enough to reflect the kamerel’s entire body. The kamerel then simply steps into the mirror and vanishes (this requires a move action, so the kamerel must be within its move distance of the mirror).

A kamerel can bring along objects as long as their weight doesn’t exceed your maximum load. A kamerel with at least 6 Hit Dice may also carry one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) into Reflection for every 6 HD it possesses.

A kamerel can exit the Plane of Reflection by using the same procedure to step out of a mirror from the "other side". It need not be the same mirror as the kamerel used to enter Reflection.

Unlike a normal supernatural power, Pass Into Reflection is only annulled by the limited magic trait around the central spire of the Outlands if the kamerel is within 100 miles of the spire.

Equipment (Driver): +1 longsword, +1 cloak of resistance, masterwork hand crossbow with 20 bolts, masterwork full plate, masterwork heavy steel shield, 63 gp
 
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Cleon

Legend
Okay, the main question is does the above Phlegamor's Kamerel Mage match to a CR of 3 as the current template says it should?

I guess so, an Ogre is CR 3 and is in a similar ballpark as a threat.
 

freyar

Extradimensional Explorer
The damage output by the kamerel mage servant is pretty low compared to an ogre, but I guess the extra hp make up for that a bit. It does seem a bit better than a CR 2 bugbear despite the low damage.

CR 7 for the driver looks a tad high. Maybe just leaving CR unchanged is better.
 

Cleon

Legend
The damage output by the kamerel mage servant is pretty low compared to an ogre, but I guess the extra hp make up for that a bit. It does seem a bit better than a CR 2 bugbear despite the low damage.

CR 7 for the driver looks a tad high. Maybe just leaving CR unchanged is better.

Yes, I preferred straight CR, but thought you voted for the +1.

Shall we change the Martial Version CR to "same as base creature" then?
 



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