Gauging Interest: Return to Keep on the Borderlands

mfrench

First Post
This really is just gauging interest, I can't promise that I'll run this module yet. I just want to see if I can get a full crew for a 3.5 game of Return to the Keep on the Borderlands. If you played the 2nd ed. module, please don't bother; I don't care if you played the original.

It is rather heavy in dungeon-crawling, starting at 1st level. It could go up to about 6th level, and can allow for other styles of play as the tastes of the players dictate; there is a considerable amount of wilderness surrounding the Keep. I'd play with 3-6 people. I'm interested in running it core-only with the exception of feats and possibly one or two classes.

I don't want character sheets, just expressing interest, maybe the race or class of choice. If it does take off, it would be in a few weeks at the earliest.
 

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Arkhandus

First Post
I might be interested too. Not sure yet what character I'd play, but I'll figure that out soon. First thought is a human fighter or wizard. Hrm.
 

mfrench

First Post
OnlytheStrong said:
I'm always interested in your games!
Heh. I've noticed that. First a ninja, then a scout -- why don't you just play a spellthief in this one, and I can write your screen-name in my copy of Complete Adventurer?
 

OnlytheStrong

Explorer
Core only........ lol. I was thinking about playing something that was different. Like a dwarven druid or ranger. I'd have alittle trouble with a background, but I could figure it out!
 


mfrench

First Post
I wouldn't expect a deep immersive background, especially with 1st level PCs. I'd want a basic personality, and a good reason for heading out to the Keep.

In fact, I might even supply the reason.

The background is, a group of novice adventurers head out to the wilderness to explore some dungeons . . . it's not exactly Dickens, but something a little less serious can still be fun.
 

LesserSky

First Post
That being the case I would propose a human rogue as yet unnamed. Alignment: CG or CN. Resident of a nearby city. He is rather unexperienced in the world, but intelligent. He is good with devices and people, just not quite as good as he thinks he is. He has been training with weaponsmith, unfortunately it only occassionally draws his full interest. Generally he spends whatever time he can find to socialize and cause minor mischief. His master does not have much work and so generally puts up with such behavior. Recently a group has decided to seek adventure in nearby dungeons. It goes without saying that he would jump at such a chance.

-----

You said core with some options from other sources. Would you allow feats and skill tricks from Complete Scoundrel?
 

mfrench

First Post
LesserSky said:
You said core with some options from other sources. Would you allow feats and skill tricks from Complete Scoundrel?
Ask about specific feats, I'll let you know. The luck feats can be tricky on PbP when they relate to saves, as I might need to roll them for you sometimes.

In my brief experience with them, the skill tricks were hit-or-miss; I would just need a chance to review the ones you're interested in
 


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