6 Eagle Down (Judge : Garyh)

Mal Malenkirk

First Post
7 Rabbit seems amused by Mri'Thas's response. "My studies indicate that the optimum group of adventurers consists of five archetypes: the Leader, the Warrior, the Sage, the Healer and the Trickster. During a quest, obstacles may be encountered that can't be overcome by brute force, or even by the superior strategy and insight provided by the Leader and the Sage. The Trickster is needed to provide alternate, unconventional approaches.

Of course, the composition of a group is not always obvious. Sometimes the most surprising person takes on the role of Leader, for example. The Trickster usually appears as a charming rogue, or even a thief, often with an ambiguous morality which must be overcome. However, occasionally a magician will fill the role, or even a warrior who fights outside the normal rules of warfare: I found a delightful example of this in the history of the Imperium, in the tale of the Gordian Knot.

In any case, I was merely commenting that we seem to have many people of both martial and magical skill, who would most obviously fill the roles of Warrior and Sage, but nobody obvious to fill the role of Trickster. But there is no second-guessing the stars: the group should arise naturally, brought together by their own lives' paths through the heavens, not assembled artificially by some task master. Doubtless one of us will be shown to be the Trickster in the course of our endeavours."


7 Rabbit pauses, suddenly struck by a thought. "You said you were brought together to fight the fire that raged here... Thank you again for that, by the way - I was in the library when it broke out, I was worried that the building would be engulfed! But, I've heard that it has some protection against flame, so perhaps it was in no danger. Nonetheless, thank you. Now, a fire - an act of nature, or perhaps I should say an act of the Gods, bringing together unacquainted bystanders against a shared threat: and now you have stayed together, forged by that shared threat into a fellowship! This is a classic Call to Adventure - the patterns are there for anyone versed in the art to see. I will follow your careers with interest!" He smiles happily at them.

"And now that we all are awake," he continues, nodding to Callen, "I can help you to move on to the next stage of that career. Here is the task I have for you:

As I said, I am 7 Rabbit, scholar and astronomer in the court of Choca Paquiliz. My elder brother, 6 Eagle, is... was... IS one of our greatest warriors. Two years ago, he came to the portal to the Shifting Seas on a quest for... well, that's a long story, and it doesn't matter right now. The important thing is that he never returned. I never knew whether he was killed on his quest, or was held captive somewhere, or merely travelled on to farther lands and was unable to send word back to me. But my own duties prevented me from searching after him.

Now I am here, on my own errand, and I have been keeping my eyes and ears open for any news of him. I found nothing, until only a few hours ago, a nobleman entered this very tavern wearing this."
He tugs on a chain around his neck, and pulls out a pendant in the shape of a face.

[sblock=The Laughing Man]
The_Laughing_Man.jpg

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"It is called the Laughing Man, and it is a family heirloom. The nobleman was gracious enough to return it to me when I told him this. He said that he had bought it from a shady dealer in stolen goods named Castor. I propose to find this 'Castor' and find out how he came to own my brother's pendant. The ruffian's shop will doubtless be guarded, which is why I am asking your help - it does not need to come to violence, but it might. And then who knows where the search will take me next? I may have need of brave companions.

I do not know enough about you to know your motives in adventuring, yet. For some of you, the excitement of the chase, or the intellectual stimulation of an investigation may be enough. Others may be driven by the desire to do good deeds - I will tell you that 6 Eagle's quest was of vital importance to the future of my homeland, and perhaps the world! And for those of you who seek only riches and glory..."
Rabbit places the chunk of gold on the table. "As I said, I have brought some wealth with me from the Golden Kingdoms. I can pay you well for your aid, if that is what you wish.

So... are you with me?"


[sblock=OOC]
I think Mal should tell me how much I should offer exactly, since players giving money to other players is a bit fishy...
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[sblock=OOC]Well, the noble gave you 120 gp...

I was expecting 4 more player for a 5 men party so you could have offered 30gp each. To these characters, 30 gp for about an hour of work is enough motivation. They'd be thinking they can go meet Castor, look mean, and come back in time for supper. But once at Castor's, I have plenty of motivation in store to keep them going; the background of some of these guy has proved most serenpiditous.

I guess you should offer 150gp total, so that's only 30gp from your pocket... It ain't so bad; you got the Laughing Man! I found your PC to be seriously underequipped for a level 2 PC so this item is not part of the standard share of treasure you'll get for the adventure.
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[sblock=Party]
7 Rabbit - Warlock
Ts'Iri - Warlock
Callen - Wizard
Mri'thas - Wizard
Kamazer - Warlord
Soldier - Fighter

With an average level of 3. Yup, got to crank up the difficulty. Expect some of the toughest foes yet in L4W!
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garyh

First Post
[sblock=Judge Here!]Hello all, I'm happy to be your Judge for this adventure! I'm looking forward to watching the always-interesting Seven Rabbit's backstory be explored, and am excited to continue following the Ebon Mirror gang in their further adventures.

JNC, I am hereby officially Judge-ifying your acquisition of the Laughing Man and 120 GP from your encounter with the fop.[/sblock]
 

Phoenix8008

First Post
"I am at your service, 7 Rabbit." Kama'zer says to the dwarf with a nod of her head. Brushing back a braid of her long red hair, the Githyanki woman gestures towards the door while saying "Lead on and I shall follow, as will my companions I believe. As to the origin of our group, it actually goes back to before the fire when we all worked together to help another find and recover his kidnapped sister. So it seems that finding and rescuing family members may be our specialty."

OOC: I'm posting this simultaneously in the Tavern thread and in the new adventure thread so we can transition there.
 



JoeNotCharles

First Post
"Pleasure to meet you 7 Rabbit. I find myself in a similar situation for I am seeking news of my errant son. We did not end things on the best of terms and he took up a life of adventuring and I fear piracy. Now that I find myself with time on my hands I am wandering the world like him in hopes of one day finding a clue to his fate. I will help out of a kinship for your plight." offers Callen.

7 Rabbit beams and tucks the gold away. "Thank you! Thank you so much. The truth is, I don't have that much gold to spend - the Golden Kingdoms are named that because of the richness of our golden fields of corn. I was a little worried."

To Callen, he continues, "I will certainly keep my eyes open for your son, but as a stranger here myself I'm afraid I don't have many insights to offer. You will have to tell me more about him when we get the time.

But right now, let us begin with this one clue we have towards my brother. Do any of you know of this man Castor, or have any general knowledge of his social class that might be helpful?"
 


Mal Malenkirk

First Post
[sblock=Ts'Iri]
I believe Ts'Iri has the best Streetwise skill in the party so :

Streetwise (1d20+8=22)

She can answer 7 Rabbit with the following info:

DC 15 :

1 - Castor is a fence who specializes in buying stolen goods with an artistic value and reselling it to nobles and merchants looking for something exotic. It is a low volume high profit margin affair.

2 - His cover is as an innkeeper in a high end establishment half an hour from the Docks.

3 - Like any fence, he needs underworld protection. His muscle come from Rinch the Riser's gang. They are a vicious and fearsome lot and their leader has the reputation of being impossible to kill (He is rumored to have been slain twice and both time to have come back from the dead, hence his nickname).

DC 20

Rinch has been creating wave in the underworld of late. There are wild rumor that he is taking crazy risk, is involved with necromancers and even that he herd packs of zombies! These rumors stems from the recents zombies attacks in Fisherman's Alley and at Vena's Grace hospital. Words on the street is that he was behind it. Associates are becoming very worried.
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Mal Malenkirk

First Post
[sblock=OOC]At this point, I am only waiting for Voda Vosa to post, make sure I have all my players.

The job being accepted, and 7 Rabbit's question having been answered (though not yet IC), there ain't a whole lot more to do but go to Castor's to kick things off.

I'll wait a bit for Mri'Thas to post and perhaps Ts'Iri to make an IC post about what she knows but otherwise, this evening (in about ten hours from this post), I will move the scene to the front of Castor's (It is the actual name of the Inn, btw).

You then can write transition posts and start figuring your approach.
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Mal Malenkirk

First Post
Castor's is a small but well-maintained inn. It is not luxurious enough to really stand out in the commercial district but is certainly beyond the means of a sailor; This establisgment caters to the naval officers and merchants.

The building is three story high and has an adjoining fenced yard and you need to go through a gate to enter the inn through the side. Both entry are guarded by a well dressed thug. That being said, the establishment is clearly open for business and the guards let in anyone who doesn't seem like a troublemaker.

Surprisingly, the group does manage to avoid the 'troublemaker' label and enter the inn without problem. You can see that the bar of the establishment is making great business; the room is packed and pricy liquor seem the norm. A simple query learns them that Castor is the shady looking dark haired man in the corner with the two bodyguards and the two pretty blondes.

Street Level on Virtual Battlemat

[sblock=OOC]You may want to create token for your characters and email them to me. Otherwise I am known to be Lazy and you'll end up with a token that is simply the first letter of your PC's name...

I put Castor on the Map, I haven't gotten crazy with tokens yet because, hey, this isn't a fight.

It's a skill challenge. The goal is of course to get Castor to tell you where he procured the Laughing Man without starting a gang war.
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As the group approach his table, a bodyguard nudge Castor. The two thugs place themselve between their boss and the party. Castor give them a look over and a shrewd expression appears on his face.

-''It's not often that two of my items come back at the same time on two different new owners. This is going to be interesting.''

[sblock=Skill challenge]8 Success before 4 failures. BAse DC 16

Failure likely means a fight since I don't expect you will back down!

This must be completed in less than '4 rounds' Everyone gets one roll per round. Not every roll needs to contribute to the success/failure tally; you can elect to assist another check instead.

Usuable skill for success/failure in the first part of the challenge : Diplomacy, Streetwise DC 16

Support Skill: Intimidate (basically looking tough!), Insight, Diplomacy, Streetwise DC 11, grant +2 to the first ally who claim it.

Other skills : Use your imagination. One in particular can unlock Intimidate as a skill counting toward the tally as well as grant a permanent bonus for the challenge.

Do roleplay what your character are saying; particularly good argument can yield a +2 bonus.
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