Recent content by 1QD

  1. 1QD

    Immersion?

    I think it depends on the group tbh. Like a lot of my players don't really do romance or get into the core of their being at all. I on the other hand have had other players who speak with accents, or in terms native to how they see a race being played. One of my players addressed the group as...
  2. 1QD

    Pirate Borg general thread

    Did you buy it for the art then? Or was there something else that drew you to the book?
  3. 1QD

    Why do we need thieves??

    You are not wrong. I recently posted thanks for a video that demonstrated your point and what I was doing wrong. The video really framed it well and I have watched it several times.
  4. 1QD

    What was your 1st RPG and what was your favourite campaign about or best memory?

    So I would like to say a gracious thank you to Staffan . I watched your video the first time and found it informative. I watched it a second time, and took notes. In the spirit of that, I would like to change gears a bit. So I am curious, what was your favourite first time RPG, and your...
  5. 1QD

    Why do we need thieves??

    I will answer this as nicely as I can. To hear the opinions of others. There is no wrong or right answer here. As you have clearly put it, it depends on the system. It seems to me that you opinion is not swayed one way or the other, rather it is dependant on the needs of the other mechanics...
  6. 1QD

    Why do we need thieves??

    It means that your wish not to be interested is yours to make. I am not even sure it needs to be stated really, as I may point out, that it is not part of the debate, but you do you. I originally posted the question because I see wizards as having a clearly defined powers, clerics similarly...
  7. 1QD

    Karma, Rewards /Consequences Do you use it? If so, what is good, and if not what is bad?

    I can understand why you might feel that way but in this case I would say, at least within my own group, Karma is not treated like that. Instead if you for example save another characters life, ( which you can do if you crit succeed an avoid for example) or by direct action and roleplaying you...
  8. 1QD

    Why do we need thieves??

    ok
  9. 1QD

    Why do we need thieves??

    To answer your question I would perhaps suggest , the early levels are usually something minor. For that I use encounter rolls. The encounter, and most likely the next few will be something minor, like bandits on the road, or more commonly , adventurers will meet at the adventures guild for a...
  10. 1QD

    Why do we need thieves??

    Of course! That is why I am here. I want to see the objections, and reactions and potentially even support for the changes to my own system that I feel might upset some of the player base. I can't think of any way outside of baseless trolling, where I wouldn't want feedback. Henceforth if that...
  11. 1QD

    Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?

    I try to never steal mechanics from other games. Mechanics are creative interpretation, and even though , thankfully , they can not be copyrighted, having gone through multiple copyrighting processes myself, by default I respect the authors work and try to be original. Naturally there will be...
  12. 1QD

    RPG Evolution: Game Cancelled, Now What?

    I work on my own projects, enjoy the time off GMing, but this only happens with one of my 2 gaming groups. The other has been going for over 10 years, with a number of games missed I can count on 1 hand. That said, Every year or two, I put the campaign on retired status and bring in the next...
  13. 1QD

    Karma, Rewards /Consequences Do you use it? If so, what is good, and if not what is bad?

    So I have introduced Karma as an optional rule in my system. It is often used as a reward system, and even other players can suggest karma if the occasion calls for it. I have brought forth the idea to other communities who abhorred the idea, claim there will be excessive favouritism, over reach...
  14. 1QD

    Game Balance, what is it to you, why is it important, and what if you all but threw it out?

    This is why I encourage roles, and I do not encourage 2 of the same profs until higher levels. If each person has their own place within the group unbalance becomes less of a thing.
  15. 1QD

    Game Balance, what is it to you, why is it important, and what if you all but threw it out?

    I agree with your sentiment but it doesn't always apply to a younger audience. DnD does have that covered by telling players exactly how everything should be, but at a large cost of individual creativity.
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