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500 Toads's latest activity
500 Toads
reacted to
Azzy's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
Because our history has shown that those with power tend to tightly control that power—whether it's the wealthy, religious elite...
Sunday at 1:10 AM
500 Toads
reacted to
Remathilis's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
That point is magic. Because you cannot even remotely adjudicate hit point damage of meat vs luck when magic missile auto hits and a...
Sunday at 12:23 AM
500 Toads
replied to the thread
D&D 5E (2014)
Additional spell resources?
.
Not if they're playing using 2014 rules. Spiritual Weapon only became concentration in the 2024 revision.
Saturday at 10:32 PM
500 Toads
replied to the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
.
AD&D had tables for weapon-vs-armor-class hit modifiers that could have been used to ~address such issues, but that got dropped by the...
Saturday at 7:17 PM
500 Toads
reacted to
Parmandur's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
Guns did not fit in OD&D or AD&D because even though the rules, for a war game, are fast and loose and abstract...they work on a...
Saturday at 6:06 PM
500 Toads
reacted to
doctorbadwolf's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
And that fits history, so it is easily understood. Muskets arent as good a weapon as almost any war bow. They just arent. In any way...
Saturday at 5:25 PM
500 Toads
replied to the thread
D&D 5E (2014)
Additional spell resources?
.
Banishment also targets a fairly uncommon save (charisma); and is very useful against a caster from the same plane, because when it...
Saturday at 5:06 AM
500 Toads
reacted to
W'rkncacnter's post
in the thread
D&D 5E (2014)
Additional spell resources?
with
Like
.
honestly, banishment is useful even if the target isn't extraplanar. removing an enemy from a combat for up to a minute is huge...
Saturday at 4:56 AM
500 Toads
reacted to
CreamCloud0's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
Oh, Also, this is part of why i was advocating for ‘magic guns’ earlier, as it completely sidesteps the issues of needing to introduce...
Saturday at 1:21 AM
500 Toads
replied to the thread
Shadowrun deserves better
.
"Outer Worlds" did not impress me in terms of Obsidian's ability to write an internally consistent setting with plausible, complex...
Friday at 11:12 PM
500 Toads
reacted to
Azzy's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
You're assuming that any given smart alchemist (the occupation most likely to stumble upon a formula for gunpowder or its equivalent...
Friday at 10:49 PM
500 Toads
replied to the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
.
Some consideration is still required; because once you allow the introduction of something gunpowder-like, players are probably going to...
Friday at 9:55 PM
500 Toads
reacted to
W'rkncacnter's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
my problem with just "slap advantage on it" is that it's so...binary. you either have it or you don't (plus in that case specifically it...
Apr 9, 2026
500 Toads
reacted to
Indagare Nogitsune's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Haha
.
The humanoid pterodactyl looks at you and says: "I don't want to cure cancer! I want to turn people into dinosaurs!"
Apr 9, 2026
500 Toads
reacted to
James Gasik's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
I guess the question that needs to be answered is twofold for any innovation. "How would someone create it?" and "Would it be worth the...
Apr 9, 2026
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