Recent content by A_Carrington

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    What Does "Simulation" Mean To You? [+]

    It would be a tautology if I hadn't presented examples of what it represents, certainly.
  2. Screenshot_20251208_164718_Xodo~2.png

    Screenshot_20251208_164718_Xodo~2.png

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    What Does "Simulation" Mean To You? [+]

    Yes, damage depletes your luck, skill, heroic fortitude, courage, passion, power of friendship, determination, conveniently stashed gadgets, or whatever else is appropriate in the moment. Healing recovers these. Your example doesn't appear to communicate any idea in particular. This may be an...
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    What Does "Simulation" Mean To You? [+]

    The thing they represent in the fiction is damage. How they work in the simulation depends entirely on how we choose to construct our simulation. If we assign size as a modifier to hit points, then size affects hit points in the simulation. If we don't, it doesn't. There's no correct way to...
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    What Does "Simulation" Mean To You? [+]

    What do you mean? They represent how much damage you can take. Right, a dragon is an element instantiated by the rules. The rules tell us what it can do : how fast it can fly, how much damage it can take, and the like. Similarly, a 20th level barbarian is an element instantiated by the...
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    What Does "Simulation" Mean To You? [+]

    The character's hit points simulate how much punishment he can take, and the falling damage rules simulate damage from impact. It doesn't matter if a level 20 fighter can survive a fall that I can't. The game isn't simulating me, it's simulating a level 20 fighter, which is something that only...
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    What Does "Simulation" Mean To You? [+]

    If the character has more than 120 hit points, then it is realistic. Realistic doesn't refer to the real world. If our hypothetical GM disagrees, and assuming that realism is always his primary decision making metric, then this situation never would have come up in his game, since there never...
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    Why do we need thieves??

    Go, Charmander! Use larceny!
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    What Does "Simulation" Mean To You? [+]

    I don't understand "plus thread". Is the default behavior here to assume that everyone has the same opinion about the thread topic?
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    Why do we need thieves??

    Unless we're playing a game that isn't mindlessly copying the imaginations of other people, of course.
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    Why do we need thieves??

    The fighter removes them with his blade or his hands. The wizard removes them with magic. The druid removes them with his forest friends. The party attaches a rope to the statue and hauls the whole thing away with a team of animals.
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    Why do we need thieves??

    What gave you the impression that we have any interest in meeting your needs?
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    Why do we need thieves??

    Actually, it was a question :-)
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    Why do we need thieves??

    Indeed, that's why the most common sort of post about dungeons and dragons is people talking about how they ignored the rules to do something fun, followed by arguments about rules that make no sense or are ambiguous to the point of being nonsensical. Because it does what they want.
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    Why do we need thieves??

    What is thin about it? Why do we need the profession of warrior to be a labelled game mechanic element, instead of a result of the way someone designs their character? Why should every instantiation of a character concept have the same set of features, differentiated only by specific deviations...
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