Recent content by A_Carrington

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    What are the rules for?

    And you're free to make your dull games repeat garbage that already exists, far away from me. Good thing I don't have to simulate real life, and can do something that doesn't blow major ass instead! Fortunately, there are many more interesting options available to players than attacking. And...
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    What are the rules for?

    The same principle applies to every conceivable attack method.
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    What are the rules for?

    Actually, yes, it's perfectly easy to be just as good at fighting no matter what weapon you use. Strike (Weapons). Buy ranks to the trait cap. You can now attack at the maximum possible effectiveness with any weapon you pick up. Simple.
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    What are the rules for?

    Why did you put inferior weapons in the game?
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    What are the rules for?

    Remember when I said "strictly worse"? What you described is not strictly worse. So it's not relevant to anything I said.
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    What are the rules for?

    It is objectively correct that balancing player options is better than making some player options obviously bad. If an option is strictly worse than another, than you just wasted page space and ink by printing it. The purpose is fun. Balance is fun. Telling a player their concept is naughty word and...
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    What are the rules for?

    No, none of these things are true a priori. Everything in a game is imaginary. If we decide that a wrestler with 10 ranks in Might is as effective as a swordfighter with 10 ranks in Strike, then he is. There isn't any such thing as should. A game works however we would prefer it to.
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    What are the rules for?

    There's no reason at all that a character who invests the same amount of resources in wrestling as I do in swordfighting shouldn't be as effective in a fight as I am. Or as someone who invests the same amount in being a wizard. Or a gunslinger. Or any other method of sending people to the...
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    Let's Talk About Defining Player Characters

    Classes do not reduce complexity, lol. They're mostly good at adding a bunch of options to a character that the player wasn't interested in and doesn't care about, so they represent wasted resources they could have spent elsewhere, while also making the character clunkier to play for no benefit...
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    What are the rules for?

    Don't know why you think I think we're talking about dungeons and dragons. That game is like the Ur example of having no interesting options in combat without magic lol
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    What are the rules for?

    But seriously, is something as simple as throwing enemies really unheard of in your games? I usually get at least one grappler archetype in games I run.
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    What are the rules for?

    Dragon's Crown, actually.
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    What are the rules for?

    Same here.
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    Let's Talk About Defining Player Characters

    For example, in my current game, heroes don't gain points during play, at least not for now, we can always change our minds later. However I added ways of acquiring new capabilities during play, such as from consumable items. These are usually horizontal upgrades, that is, they give you access...
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    What are the rules for?

    yeah my mom's strong af
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