Recent content by A_Carrington

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    Worlds of Design: Story vs. Gameplay

    Then allow me to refresh your memory. So yes. You did claim that they contain stories, just a few posts ago. Do not reply to me again unless it's to apologize for lying to my face.
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    Worlds of Design: Story vs. Gameplay

    Right. So none of these systems contain stories.
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    System for character Mutation/Power/Spell that allows players to experiment

    You will no doubt not be surprised to hear that many superhero systems facilitate this, for me it's a big part of their appeal. If he had taken Energy Absorption, this healing is something he could just do by the rules, no negotiation required.
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    Worlds of Design: Story vs. Gameplay

    My life with master - A writing prompt isn't a story. D&D - an advancement system isn't a story. Masks - an advancement system isn't a story. Since none of these contain stories, they're consistent with my premise.
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    Generative resolution

    It's not really clear to me what the distinction is. Everything in a game is generated. Does it matter how long ago it was generated? Are there any games where the GM is expected to have already created every living thing in the world at the start of the game? Even just writing down a single...
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    Canada Worldbuilding

    Added flannel and denim as damage types
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    Worlds of Design: Story vs. Gameplay

    So the ruleset tells me what decisions I'm going to make before I create my character? If not, it does not contain a narrative. If it does, there's no reason to play.
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    Polymorph and the power to heal

    If you want to flavor the Healing power as being shapeshifting, you can. Effects are what matter.
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    Worlds of Design: Story vs. Gameplay

    A ruleset does not and cannot contain a narrative arc, by definition. This article is almost entirely incoherent. What is the narrative arc of a Might - Weight table?
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    Let's talk about "plot", "story", and "play to find out."

    If it's decided before the game, it doesn't mean anything. If the player chooses to betray someone during the course of play in service of one or more goals, then it means something. If I already know what will happen, there is no point in showing up. There is no reason to compare this to a...
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    Just Desserts

    thanks!
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    Just Desserts

    Can mods move threads? Otherwise, I'll repost this in play by post.
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    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    And my point is that "lore" is not one of the reasons. Inertia is the actual reason people appear to be concerned with lore. If lore was a reason, then we would expect an equal distribution of players among games with lore. We don't see that, so this hypothesis is rejected.
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    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    And that's not a contradiction to what I said. People imagine that they know a great deal about D&D rules, and so reject changes arbitrarily, regardless of whether those changes are good, because, as mentioned, they have never actually read them, certainly don't care to, and have zero interest...
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