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AbdulAlhazred's latest activity
AbdulAlhazred
reacted to
Thondor's post
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Alternatives to map-and-key
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Here’s the types I think we’ve covered so far: Map-and-key Draw a map, fill it with content. Where the players go, there is where the...
Aug 9, 2025
AbdulAlhazred
replied to the thread
Alternatives to map-and-key
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Yeah, and you mentioned that complexity is essentially a matter of determining the overall weight of the events contained within the...
Aug 8, 2025
AbdulAlhazred
reacted to
pemerton's post
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Alternatives to map-and-key
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It's a decision about "weight", about the degree of focus/attention to be given, in play, to this particular matter. Which is no more...
Aug 8, 2025
AbdulAlhazred
replied to the thread
Alternatives to map-and-key
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One other thing I would add on 4e SCs. There are 5 complexity levels, each requiring more successes. Yes CL5 is harder than CL1, but let...
Aug 8, 2025
AbdulAlhazred
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Thondor's post
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Alternatives to map-and-key
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I think they did. Implicitly if not explicitly in the OP. Alright so it seems like the "best interests" that Permerton is talking...
Aug 7, 2025
AbdulAlhazred
replied to the thread
Alternatives to map-and-key
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But that 'someone' can only be the GM. Yes, at first glance SCs, used in a freeform fashion, are fairly favorable to player-side...
Aug 7, 2025
AbdulAlhazred
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Pedantic's post
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Skill challenges are better understood as a shared fiction generation exercise that allows for player contributions to be digested...
Aug 7, 2025
AbdulAlhazred
reacted to
Umbran's post
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It is a measure of difficulty. The wider the gap between needed success and failures, the more likely failure is. Another factor is...
Aug 7, 2025
AbdulAlhazred
replied to the thread
Alternatives to map-and-key
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I don't think the two must be mutually exclusive, but they will have to share. As the race happens at the pyramid, if the map dictates a...
Aug 7, 2025
AbdulAlhazred
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pemerton's post
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Alternatives to map-and-key
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There is no "shorter path". The idea of a skill challenge is to establish a degree of "weight" to the attempt to achieve some overall...
Aug 7, 2025
AbdulAlhazred
replied to the thread
Alternatives to map-and-key
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This is a good question. So this assumes that the GM baked a path into the SC, like the graphs mentioned elsewhere. This is certainly...
Aug 7, 2025
AbdulAlhazred
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chaochou's post
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Alternatives to map-and-key
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A key element of rogue-likes is that they are intended for multiple plays. The player makes 'runs' from which they iterate better, more...
Aug 7, 2025
AbdulAlhazred
replied to the thread
Alternatives to map-and-key
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I like your description. What I found is that it leads to a lot of distribution of authority over the salience, and shape, of the...
Aug 7, 2025
AbdulAlhazred
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Umbran's post
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Alternatives to map-and-key
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But, it isn't necessarily specifically related to a map. The players need to succeed at 6 actions that would plausibly aid them in...
Aug 7, 2025
AbdulAlhazred
reacted to
pemerton's post
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Here is the relevant rules text, from p 6 of In A Wicked Age (I've elided some stuff that deals with particular mechanics and examples)...
Aug 7, 2025
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