Hey, up, everyone! It’s me, George Sutherland Howard. You might know me as the chap who wrote such lovely and wholesome D&D things as The Booklet of Infinite Horrors, Deadworlds, and Children of Dust. Yep. Definitely family-friendly stuff.
Anyway, I’m stopping by to let you buncha nerds know...
Ooof. All these positions seem to pop up just a bit too early for me. I'd love to work for WotC and I genuinely think I've got the project-based attitude and team-based development experience, but I just got out of uni and into the games industry proper, so I feel like I need another 2-3 years...
Hey, everyone, I haven't posted in a while, but I hoping I could get some feedback on some player's options I've been working on.
Google Drive Link
Design Notes
Below are the goals and reasoning behind the design of the material. It's not me making excuses for failure, it's to help people give...
I've never denied that Dark Sun has been an incredibly strong influence throughout the dev process of Deadworlds, and indeed, Deadworlds started as simply a Dark Sun conversion. I give full credit to the Dark Sun TSR team at the beginning of Deadworlds. I think you'd be hard pressed to find...
That's a common misconception about the DM's Guild. You don't actually have to restrict material to one of those two settings, but if you wanted to work in and use an official WotC setting, those two settings are the only ones available to you.
If anyone wants to actually take a look at the kind of material that's gonna be inside Deadworlds, I've just posted the Bardic College of Red Iron as a freebie.
Yeah, it's the heavy metal bard :devil:. Yes, the 14th-level feature is called "War Pig". I regret nothing.
To be fair, it takes a lot more time to make a bunch of good, balanced conversion material than it does to write a post about why you want more material.
You saw my post about Deadworlds, right? That took me a year (on a university student's tight schedule) to get all that stuff to the point...
Ehhh, it depends. I go for a more "realistic and gritty" approach to my world, while also pulling in some semi-whimsical stuff that is reminiscent of fairy-tales. As to that end, I've looked at both The Witcher and the Edge Chronicles series for a lot of the flavor.
Goblins are cruel...
Ooof. I'm really not liking how much some of the background are restricted. The faction stuff I'm more than okay with, and I can understand the desire to make very clear how certain monsters fit into the world, but some of the monstrous backgrounds really don't allow for anything beyond a very...
Yes :)
I put a little over a year of consistent effort into research, design, iteration, and balance, so I'm not quite sure where to go from here. Seriously, do you have any suggestions for other material? I'd love to bite into something else, try to get it as good as possible.
Well, I like...
It's still a fantasy supplement, after all. I'm referring more to the weird, messed-up tone and world of Mad Max, rather than the time period in which it takes place. Still, if people want vehicle rules, I'd be happy to give it a shot, but that's a significantly more ambitious bit of work than...
Hi, I'm George Sutherland Howard, university student, high elf rogue, and amateur game designer!
I've been running around ENWorld for a while, posting material here and there that I've made for 5e (because (a) 5e doesn't yet cover everything I want as a player and a DM, (b) it's fun, and (c)...