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AlViking's latest activity
A
AlViking
replied to the thread
D&D General
Weapons should break left and right
.
Sometimes I want to play a barbarian sometimes I want to play a champion fighter. I gave my reasons. Why do you want to limit people's...
Sep 29, 2025
A
AlViking
reacted to
Not a Decepticon's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Then people would just not use the cool weapons and still be carrying way too much. And I guess tough luck if you're fighting anything...
Sep 29, 2025
A
AlViking
replied to the thread
D&D General
Weapons should break left and right
.
From a complexity standpoint I'm adding in tracking superiority dice, when to use it, what die to use. From a story perspective I'm...
Sep 29, 2025
A
AlViking
reacted to
Seramus's post
in the thread
D&D General
Charisma Checks gone Horribly Wrong - Can you Relate?
with
Like
.
I assume a "Filter of Awesome" is being applied. If your roll is outstanding, then what your character says is probably far more...
Sep 29, 2025
A
AlViking
replied to the thread
D&D General
Charisma Checks gone Horribly Wrong - Can you Relate?
.
I don't expect players of a charismatic character to be a professional actor. Meanwhile if it's an important social interaction the...
Sep 29, 2025
A
AlViking
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
No, but some players just want to hit stuff in combat. They may well be very good improv actors, or really into other aspects of the...
Sep 29, 2025
A
AlViking
replied to the thread
D&D General
Weapons should break left and right
.
I don't care for the battle master mechanics for multiple reasons and sometimes I really enjoy playing a BDF. With the stress of real...
Sep 29, 2025
A
AlViking
reacted to
Hussar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
That was the problem in 2e. People talk about interupting casters, but, that was incredibly difficult to do in 2e. Your initiative was...
Sep 29, 2025
A
AlViking
reacted to
Flying Toaster's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
If I am playing a spellcaster or martial artist, spell slots and ki points represent daily powers my character can use. Keeping track...
Sep 29, 2025
A
AlViking
reacted to
Horwath's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
managing my gear HP is as fun as filling out tax returns for the dragon hoard we pillaged last week.
Sep 29, 2025
A
AlViking
reacted to
Deset Gled's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
To repeat myself a little, the problem is that players who want to put increased amount of thought into playing a fighter already have...
Sep 29, 2025
A
AlViking
replied to the thread
D&D General
Weapons should break left and right
.
Just as important, why on earth would anyone choose to create a character that was so incredibly nerfed? Play a monk or a wizard so you...
Sep 29, 2025
A
AlViking
replied to the thread
D&D General
Weapons should break left and right
.
It doesn't change anything. The fighter's thing is still going to be using a weapon to attack the enemy most rounds, it's just not...
Sep 29, 2025
A
AlViking
reacted to
Maxperson's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
This doesn't come up that often, but when it does it's usually in the name of realism. You're probably getting lumped into that...
Sep 29, 2025
A
AlViking
reacted to
Mort's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
How exactly is this a good design goal? You're making them weaker AND you're making them more complicated in play. When one of the...
Sep 29, 2025
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