In my experience if you're having 5 MWD issues you aren't throwing enough encounters or enough waves of enemies in your encounters.
Also, as far as I know initiative was standard 5e with a D20, not a D4.
In the long term governments may tend to be more lawful than chaotic even if I would argue that many are neutral. But that doesn't mean we don't have regions ruled by whoever can gather together the most followers or are simply powerful and ruthless enough to control others. It doesn't lead to...
Back to the OP, I think there are only minor issues I have with the character builder, most of which don't really bother me personally much but I have a better understanding of the systems than a lot of my players.
As far as the character builder, I'd add more of a tutorial at the decision...
I sometimes assign odd numbers here and there either because I have plans for a higher level either a feat or because I left two odd numbers. The first 3 levels usually go by pretty quick quickly so it can make sense. With point buy you can only buy up to a 15 so if you add your +2 from...
Even if I wanted to hack something now and then but I don't because I don't have the skills. Relatively few action hero movies ( which I think is close to what a modern day D&D would model for me) rely on a hacker as a main character. It's always some side-kick that they hire or that stays home...
No game can give specific instructions for everything PCs could possibly do in the fashion that D&D does. Systems like FATE kind of side-step it because they simply don't work the same, that doesn't mean you couldn't have a general system.
So because I had copilot up, I generated rules for D&D 5.5. I'm not going to bother posting and I'd have to play-test the rules but it will generate rules based on what style I want - gritty realism, pulp action or fantasy-sci-fi fusion. Looks pretty straightforward, I'd probably go with...
IIRC D20 modern had something, if I were to do a modern game I'd look back at that. Probably wouldn't be too hard to do. Out of curiosity I just asked copilot to generate rules for Esper Genesis (which doesn't have anything) and it came up with what looks like a reasonable set of rules. It...
The Exodus video game comes out next year. I know they had a rulebook for early backers, I wouldn't be surprised if they start selling books after the video game release.
Then every game that does modern urban fantasy would have the same problem. For that matter if you've never had players that try creative ways to cause damage, you've had different players than I have.
It's still an edge case and no game can account for them all outside of fairly abstract rules. Depending on the genre you're going after though it may do no damage at all since that pickup truck isn't considered magical. But yes you'd have to come up with some abstract rules for damage to both...