If they're in a place where the enemy doesn't find them, then it doesn't matter if they have a hut or not. If it does get discovered (and in most cases the characters have already been doing murder and mayhem) the reaction is going to be the same as if it was placed in the middle of the...
Based on what other people have said I would say that the majority of people responding to this thread don't see LTH as a major issue. So I'm hardly alone. I can't help it if you can't accept that or that antagonists may do something other than shrug and walk away if they notice a shimmering...
If the bad guys see a hut they don't need to see what's inside. In most cases the characters have already caused disruption and had other fights, the enemy is likely already in high alert. If they weren't in a hostile environment there is little reason to cast the spell. If a glowing dome...
Since this isn't about weather effects and LTH I thought I'd move my response over here.
I mentioned that if someone sets up a hut in an area that the antagonists are going to detect it (and if not then the hut wasn't necessary), they will take an intelligent approach in response. I had a...
Following the chain back the only thing I see is your response to Umbran where you highlight environmental effects. Which, to a certain degree is true but even with a hurricane it's not that simple. Hurricanes cause all sorts of destruction, depending on where they put the hut you could have...
Your "easier and more approachable" was tried and it didn't exactly lead to stellar success. In 3e they tried to define details for a lot of things but it was always a facade and all it really accomplished was that if you brought up some scenario on the fly someone would say "Hold on, there's a...
As one of those people who have no issue with it, I don't change the spell. I just have the antagonists take an intelligent approach in response to it. Unless it's a zombie horde of course, in which case be prepared to be buried in rotting corpses. :)
D&D has been "throwing GMs to to the wolves" since Gygax and Arneson created the game. A lot of GMs run things straight with no tweaking or house rules at all. There is no way the rules can cover everything the players might attempt, all they can do is give general guidelines on how to handle...
I don't really use dungeons in the traditional sense although of course sometimes encounters happen in ancient ruins or caverns. The whole insane wizard constructed dungeon never felt particularly compelling to me, I'd rather build my campaigns around factions and enemies. A lot of my games...
If I refused to purchase a rulebook that had anything in it I disagreed with, I would never buy a rulebook.
Meanwhile over decades of play across multiple editions, I don't recall LTH ever causing a significant disruption in the game. For that matter, I rarely see it cast. If it did cause an...
While I have the utmost respect for the senior developers that have moved on from WOTC, I sometimes wonder if some of the old guard leaving was a good thing. I'm sure most of the projects we're seeing today were planned months and months ago but the people actually working on it are new(er) and...