I don't do VTT any more but when I did I would regularly throw in maps where light mattered and it was helpful. However, it was a pain in the ass to set up correctly and I'd never spend time in game to fix it. Anyway, I'm glad I don't have to do that anymore.
So for my in-person games it's...
So if I listen whatever I say is okay?
Bob: "I want to play a species not on your list with no changes. They can't pass as one of the allowed species."
Me: having listened to the request answer "No."
Dang, if you had said that earlier it would have avoided a lot of arguments! :)
I use the MM on a card and since it's been released I'm relying more and more on the 2024 MM as a base. The new versions are generally closer to what I want. Some sources like Tomb of Beasts have interesting ideas but the complexity/style and generally OP nature means I don't use it much any...
No. There are new variations of fiends, outsiders and whatnot of course. There are only a few humanoid "monsters", goblinoids, orcs and gnolls. I don't use them often but they've been there forever. Most monsters are humans or one of the standard species.
Nonhuman monsters I limit based on...
They can play their character as seriously as they want with whatever look they want. They just can't have the physical form of a tortle. If that doesn't work then there is no compromise possible.
Sometimes there is no compromise possible. The one line I won't cross is physical form but I'm...
I have a curated list of species. It's a preference based on what I want for the look and feel of the world I've created. People know about before they join my game so they don't have to join if it's going to be a problem. If you want to let people add whatever species you want to the game you...
First, I don't see how it's much different than running a game in any other world built by anyone else. Are adventures in my home brew world really that different from games run in FR or Eberron or Darksun? As far as the campaign itself it's just like any other campaign. In my case it's a very...
We have plenty of new ideas, the campaigns frequently go in directions I don't anticipate. They change the world through the actions of their characters not through collaborative world building.