IMHO 2nd Ed had a much better selection of epic dungeons and adventures than 3.5ed. Haven't played 4th Ed, so can't say anything about that.
Adventures
The Apocalypse Stone
Die Vecna, Die
Stardock
Dungeons
The Labyrinth of Madness
Dragon Mountain
The whole Undermountain setting
3.5ed all the way, 3.0ed had way too many loophopes and not specified enough rules. The exploit potential was way to high in the early edition.
3.0 and 3.5 is of course quite the same, with only some erratas and better explanation of rules.
4.0ed on the other hand... yech! Ew!
If you already have a hot d20, never get more new d20ies to save more time when rolling multiple attacks. The old d20 will think you are breaking up and will punish you harsly by giving you multiple -1- at critical moments.
Hey Aarondirebear, thanks for the reply. Consider my feedback below.
In case of the story - making a ruling on this right now will stick for the rest of the campaign, and further ongoing adventures that we have with players, so yes, it is is pretty important to have fundamental rules set down...
The case
My players have reached the point in the adventure where they have roused a rebellion amongst villagers to put siege to the local tyrant. By the help of some 100 villagers they (the PCs) want to build siege engines by combining local labour with the Fabricate spell.
Background...
Take care of the following loophole though:
A typical exploitable loophole here would be to have all undead spellcasters of a high enough level use the Celerity spells from PHB2. Said spells (which are cast as an Immediate action) and grant the caster either a move-, standard- or full action...
3.5ed and character level 18+
One thing I learned during 2nd edition was that wars between hundreds or thousands of creatures does sound pretty awesome! Hey, we've all seen the big battles from Lord of the Rings, Gladiator and Alexander, right?
Which Dungeons and Dragons player haven't had a...
Sounds good. See if you can plant some lore about the protective abilities of the linnorm scales. That way it's a bigger chance that the players will bring some of them with.
The second big war
Fast forward from Mystara and enter Forgotten Realms, 2nd ed ADnD and the great Combat and Tactics book from TSR.
The background
We had been playing every weekend for about 2 years time. The players had worked their way up from level 1 to the high levels. Along the way they...
Some of my initial thoughts.... (you've probably already come to the same conclusion, but hey)
The first battle where they will be summoned
- save time, don't bother running even a signle round of combat, just tell them that they were in a battle and the last thing they remember is a horn going...
* anyone or anyTHING (religious or political belief) that the players have a personal interest and motivation to support
* the end result of the war is to help create a memorable event that will have a long lasting effect on the campaign
Note! The above is extremely open for personal...
Story time....
The background:
I think the very first time I tried my hands at a campaign focused on war was in the old Mystara setting. At this time I was around 10 years old and had barely had a year of GMing under my belt. Still, I've been playing with the same group of friends during the...
As a GM, there's a few things that players will say that puts the chill in you.
One of them is: "We want to start a war!"
Right right, at low levels (1-6) this don't matter... "starting a war" at these levels will probably not exceed more than a village rebellion). At mid levels (7-13)...