Could you use Two weapon fighting to dual wield throwing daggers, activate Missile Volley and then use your bonus action to attack two additional times for a potential of 8 attacks?
That CM is strong on it's own. Thanks.
It might be minor but I found Steam Forged - War Scholar - Student of Martial Arts which if you use a basic maneuver you gain an expertise die. Neat.
Thanks guys.
Are there any other features that can be used beyond basic maneuvers in this way?
I tried looking in the AG but I can't figure out the correct search term - "replaces an attack made on your turn" or something similar doesn't find anything.
Hello,
Two-Weapon Fighting (p446, AG) indicates "If you have the Extra Attack feature, you can use your bonus action to make two attacks with the weapon in your off-hand."
Does this mean that you still gain the benefit of two attacks using your bonus action even if you use one of your attacks...
I tried my best to read and comprehend the question. I answered where I thought I would be helpful. Perhaps I missed something.
"are targeted by a spell" and "are the target of a spell" read differently for me. I read the former as being more general. Oh well, guess I will have to take a pay...
I am curious if said Demon made his saving throw and was pulled down 10ft? The image of missing an attack only to be pushed down and the demon "gulping" for a second is funny.
Please help me understand why you think it's so niche. Is this because many creatures no longer have spells but instead use "magical" attacks and abilities?
There are about 40+ spells (sorry, this is an estimate from a quick scan) that meet this criteria for Reactive Ward. As an example, the...
As written, Whirlwind Kick can also be used to attack flying foes and "teleport" to a new destination. If you're a flying bear you basically have a spell that provides omnidirectional teleports. This spell gets better and better.
I find it difficult to compare these two spells as they offer completely different solutions. One is persistent damage (with restrictions), the other offers movement, battlefield control and some damage. Bear performing hurricane kick in a room seems solid to me.
I think the feat as it is suggested is too strong. The feat feels sort of "Gestalt". However, I am very unfamiliar with either of these classes so this is just my knee-jerk reaction. My baseline are feats from the AG and the normal ASI.
I don't see a problem with the spell. It's a strong spell and the condition scales.
This spell synergizes with HEX which means teamwork with you and a potential Warlock. It doesn't have to be a creature on the ground which means you can ensnare flying creatures.
There are no Ranger spells in...
@Retreater
Have you considered scenarios where the players know upfront that it is very likely that they will die but the aim is simply to try to beat the game/dungeon/monster-of-the day? Similar to old school dnd which is argued as the genesis of the typical "adversarial" DM/player relationship...