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AnotherGuy's latest activity
A
AnotherGuy
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
How many short rests do you allow in an adventuring day?
Oct 20, 2025
A
AnotherGuy
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The game as designed doesn't support this. Its why at our table we immediately addressed Intelligence and all ability scores early on...
Oct 20, 2025
A
AnotherGuy
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
.
A few people spoke positively about spell point variants. I've played with and run games that used it occasionally since the 3.x...
Oct 20, 2025
A
AnotherGuy
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I could see this working when one attains the bloodied condition for instance - a certain level of adrenaline or desperation. But EVERY...
Oct 20, 2025
A
AnotherGuy
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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But one would expect the rules to be at least connected to the fiction. So when the characters are planning their attack, if one...
Oct 20, 2025
A
AnotherGuy
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Fiction emerges from play but I can't cast my Fireball on the first round because of? Why do I need to wait till x round to cast it...
Oct 20, 2025
A
AnotherGuy
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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But again, if the players are happy with their cool powers and the GMs aren't, what do you do? Are players complaining about this? I see...
Oct 20, 2025
A
AnotherGuy
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Fun for who? The players are having fun casting all the spells they want and using all their cool abilities. The GM may or may not be...
Oct 20, 2025
A
AnotherGuy
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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What does this represent in the fiction? What is the caster actually doing to charge up these spells? Can they do it out of combat too...
Oct 20, 2025
A
AnotherGuy
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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First, running away, especially if you have already taken some beating is insanely difficult in 5e. Most likely you just get killed even...
Oct 20, 2025
A
AnotherGuy
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
IMO this is good stuff by your DM. I would have had similar expectations to yourself as a player. If I want a static setting I'd play a...
Oct 19, 2025
A
AnotherGuy
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Yeah, that would (and occasionally does) frustrate me. I want to run a somewhat (fantasy) realistic game where challenges exist and...
Oct 19, 2025
A
AnotherGuy
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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I know I've said this before, but so long as enough people keep buying it, WotC isn't motivated to make changes.
Oct 19, 2025
A
AnotherGuy
reacted to
pemerton's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Your last para moves from "can"/possibility to "must"/necessity - which are not the same thing. But anyway, in D&D there is always a...
Oct 19, 2025
A
AnotherGuy
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That's interesting. I've only applied or seen 'the cookie' applied to story/setting notes never to the type of documents you mentioned...
Oct 19, 2025
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