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AnotherGuy's latest activity
A
AnotherGuy
reacted to
James Gasik's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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So Tales of the Valiant has this metacurrency for the GM called Doom, which can be spent for various effects to ruin the PC's days. I'm...
Oct 20, 2025
A
AnotherGuy
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
We used to have an RPG in Sweden that had an in-lore explanation for something like this. Basically, spells used a metaphysic thing...
Oct 20, 2025
A
AnotherGuy
reacted to
Scribe's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Daggerheart has a similar mechanism, and its awesome.
Oct 20, 2025
A
AnotherGuy
reacted to
AbdulAlhazred's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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I know, we could invent this thing... lets call it a 'skill challenge' where you make choices and get successes or failures depending on...
Oct 20, 2025
A
AnotherGuy
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I've been running high level characters for a while (currently 16th level), but I do not have any monks or warlocks. In fact I've banned...
Oct 20, 2025
A
AnotherGuy
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Id say that the biggest problem is that the dmg section quoted by @Maxperson really only applies to tier1 PCs and breaks down as players...
Oct 20, 2025
A
AnotherGuy
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Not me. The game. The game determined that 8 is below average for intelligence. The game determined that intelligence represents the...
Oct 20, 2025
A
AnotherGuy
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
This was an idea for the setting. But exploring this idea of residual energy collection - since in my games we play with Magical Disease...
Oct 20, 2025
A
AnotherGuy
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
You forgot the layover in Phoenix.
Oct 20, 2025
A
AnotherGuy
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yes the rules should do A LOT OF THINGS. That 5e's Rest system is a design failure is something I have repeatedly said in this thread...
Oct 20, 2025
A
AnotherGuy
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
To say that there is no mechanical force behind it is the understatement of this site. An 8 intelligence caster per 5e RAW can cast 9th...
Oct 20, 2025
A
AnotherGuy
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I have replied to the email you quoted and provided my own rationale. We attempt to fix those too at our table :) Cantrips do not...
Oct 20, 2025
A
AnotherGuy
reacted to
zakael19's post
in the thread
D&D General
Making Spellcasters feel Caster-y without actually Casting?
with
Like
.
Maybe we could move a lot of their utility into rituals or feats that allow them to use magic / arcana in place of other skills with a...
Oct 20, 2025
A
AnotherGuy
reacted to
BenjaminPey's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Which is exaclty what seems sensible to do if you want to play a little attrition. They do. Now the three difficulty threshold read...
Oct 20, 2025
A
AnotherGuy
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The 2 per day rule makes sense and follows the rests required by flying beasts such as the griffon which needs 1 hour rest between 3...
Oct 20, 2025
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