Recent content by AnotherGuy

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    Things you don’t like about DMing

    Exactly this for me! A mild panic sets in if I feel I have not prepped enough and yet I have been extremely fortunate as the sessions have gone better than I imagined.
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    What is "railroading" to you (as a player)?

    I think the idea comes from the Willpower as opposed to the Intuition part of the Wisdom score. A cleric and a paladin require strong conviction to promote the will of and yield the power that their deities provide them.
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    What is "railroading" to you (as a player)?

    Totally agree. Explaining the unexpected low or highs is actually part of the memorable narrative that develops. As DM I'm first to explain away, but often enough table input comes up with a better explanation and we run with that.
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    What is "railroading" to you (as a player)?

    The idea behind the system is If you are not proficient with a skill and you roll exceptionally well, perhaps beating another who is proficient then the GM may request an explanation. You don't have to do this all the time because that can get exhausting. Sometimes the GM offers one in the...
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    What is "railroading" to you (as a player)?

    Well...I would not want to play with a table or a player that is not open to new ideas, is GM antagonistic, immature or selfish. In the same way, my players would not want to play with a GM who is tyranical, possessive, close-minded and combative. I'm assuming you have a good table culture...
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    What is "railroading" to you (as a player)?

    I think you're confusing situations. The argument is, character 8 INT comes up with a good idea (no roll needed). Player needs to expand on character lore. If you have a character with 18 INT and they come up with a good idea (again no roll needed), it just happens.
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    What is "railroading" to you (as a player)?

    Gosh the username escapes me now, but there is a prolific poster on Enworld who plays 5e and PbtA games and mentioned that if a character rolls well on a non-proficient skill (and possibly succeeds) the GM may ask the player to elaborate on why the character succeeded, which the player can then...
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    What is "railroading" to you (as a player)?

    I enjoyed 2e's Skills and Powers - an Intelligence 10 meant you could have a Knowledge of 8 but a Logic/Reason of 12.
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    What is "railroading" to you (as a player)?

    This post reminds me of one of our recent sessions. So I've been running a high level campaign for a while, the world is open, we are literally near the end of a multi-AP mashup. I summarised various options for them pre-the session in our Telegram channel. When session day came (in person)...
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    D&D 5E (2024) An Optional Counterspell Metagame

    Counterspell As per PHB, except as amended below. Cantrips are automatically countered. The DC is 10 adjusted for the following + Level of the spell being Counterspelled - Level of the Counterspell (so at least 3 or higher) -1 if the spell being Counterspelled is of the same School (if the...
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    D&D 5E (2024) An Optional Counterspell Metagame

    Ah. Changed my vote to a No. This is not what I had in mind and I feel just creates unnecessary clutter.
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    D&D 5E (2024) Essential Fighter’s Handbook

    2e Fighter's Handbook was one of my all-time favourites - so inspirational. As a kid I would read that handbook a lot and just imagine - an all-fighter campaign - Cavaliers, Gladiators, Myrmidons, Noble Warriors, Peasant Heroes, Savages...etc The Tight and Broad Groups were a thing of beauty. It...
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    D&D General Do you use D&D style list of gods in your games?

    I'm exploring high level play for once, perhaps beyond 20th as characters I imagine will uncover many secrets of the cosmos...so I'm using many of the established gods of the various D&D worlds...
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    What is "railroading" to you (as a player)?

    This should not be understated. Good players rub off on poor/bad players as they find inspiration from them and happily surprise you when their roleplaying style starts to match the table's. Carrots whether it be via the narrative or small mechanical benefits as rewards also help retrain their...
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    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    What doesn't get mentioned enough is the positive thing about players having characters that are clerics, paladins and warlocks - which is the opportunity for collaborative world building. Contracts, oaths, alignment, rituals, orders, attire, bonds, ideals, flaws, relationships with like and...
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