Personally I'm not a fan of no re-tries unless the fiction informs the no-retry.
I'd argue the no-retries principle is gamist not sim, but that it has been adopted by the sim-crowd.
This is a good question, reminds me of the discussion around solving a mystery.
I'm not @pemerton but he has often mentioned intent when discussing BW.
You make an attack roll with the intent to kill the orc, you have no idea if you will, but the intention is there.
You make an investigation...
I'd echo the boardgame alternative.
We have this option where one of the core (when it's their turn) gets to invite an outsider to the boardgame session. That way the group networks and expands by meeting friends of friends and there is always a fresh face present.
And when you're playing those...
If I'd ever go back I'd use e6 or e8, essentially cap at that level and PCs gain Feats every other level or so, and with greater level spells requiring either one of the below or combination thereof:
multiple casters;
be rituals (i.e. 10 minutes or longer); or
granted as rewards in the form of...
Understood.
Your Prince Valiant game describes how I see my current game progressing or perhaps where I am intentionally nudging the table (the players) towards.
This example was also great. The conflict is immediate between the PCs and has room to escalate, bring about new questions and...
That is fair, have we come up with a better term? I may have missed it.
Oh you will get no argument from me there.
I just, after years of being an active participant, do not find that getting into those discussions yields much fruit.
I think what is more mature is for us adults to not to be so easily offended.
And I was definitely guilty of this before so I'm not saying anything that didn't apply to me either at some point.
Years ago I was offended by the term GM decides.
I am not offended by these words anymore. Princess...
Yes and that reason (X happens) needs to makes sense to me and my table if I'm working under the sim banner.
EDIT: You can try again after you level does not work for sim.
My point exactly! So a dead-end in the lock-picking exercise needs to/should provide consequence whether it be time lost...
I think you are missing a step in this particular example...the PC should be afforded the opportunity to attempt to pick the lock again.
In the same way I can attempt to hit a creature again during combat.
I quite liked the After the Battle scene.
Does Prince Valiant require planning, particularly moral/ethical quandaries as you wrote up this example as opposed to say Burning Wheel where the direction of the narrative is discussed at the table with the players?
i.e. greater player participation in...
I think it maybe because the math of 4e is fairly consistent across all its levels.
Earlier editions had a different world outlook, your level 1 character was NOT that competent across the board.
Out of interest what is the relevance of (c) - are we talking like healthy characters? I'm not understanding the connection here for the word fit specifically.