I've used as a basis Marco Dalmonte's Mystara Codex Immortalis where the Old Ones created the Barrier, also known as the Dimensional Vortex. For what purpose was this Barrier created? One can only speculate...but the name Barrier is ominous.
The Old Ones decided to begin life anew on this side...
I did use the word perceived upthread.
What is important to note is that the game made some major changes.
It's mechanics promoted a certain playstyle and made it harder to integrate some other playstyle.
To those people of the other playstyle, the game seems to have excluded them.
In the same...
I think it is also fair though to say that one's experience with a RPG is also influenced in no small part by the GM.
I had not-great GM siblings running 4e for me (they would have been horrible in any edition to be fair). It just so happened that I only experienced 4e as a player under them...
That's fine. I was not knocking your preferences.
For me it it had to make sense in the fiction why a person could only try something once/encounter.
If one watches a UFC match the person is able to attempt the same move many times during the fight.
What I wanted was to tie that codified...
That was me too.
I had a love/hate relationship with the system.
One of my issues was that I absolutely loved the narrative flavour of the powers, but absolutely disliked the locked in once/encounter or once/day part of it - specifically with martial powers. Now that same system but with a...
There are a couple factors that come into play for me...
The customisation of one's character, should matter - so your knowledge roll should matter in the same way your combat roll does.
In-game fiction should be considered whether the PC would know the information without a roll or if with a...
There is a meaningful difference between excluding dragonborn from play because you do not like them and having an issue with the actual engine of a game. If you perceive the game not to cater to your preferred playstyle then you effectively are excluded.
Now one can attempt to make adjustments...
Realistically it is always up to the DM to decide when to use encounter tables and when not to...
But yes there is a distinct difference between making something happen and leaving it to chance.
If the only way to proceed is to
Solve the puzzle
Travel to the Well of Dragons
Defeat Tiamat (or her Summoners)
What to you is the effective difference between all of these? (if any)
Let us park the solution aside as I mentioned nothing about the solution.
You may have posted it after the OP, but in the OP it does not say you forcefully placed them in the Feywild. I'm equating them going to the Feywild in the same way adventurers enter Undermountain. I think I was pretty...
I'm going to play Devil's Advocate on this mostly to organise my thoughts on this, so I welcome the push-back.
If PC travel into Undermountain for the first time and discover that their teleportation spells do not work and can thus come to the assumption they can only leave the way they came...
Yes excellent point about rulings not rules.
Incorporeal creatures in my campaign have the touch attack (per 3x) so they ignore armours + shields except for the enchantment mods (if any). Obviously Shield, Mage Armour and the like work.
Knowing something about the Tethyrian War is a general...