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Arilyn's latest activity
Arilyn
replied to the thread
Modern Action RPGs
.
Outgunned is a slick modern day cinematic action rpg. It uses a d6 dice pool system where players are trying to get equal sets, rather...
Monday at 9:28 AM
Arilyn
reacted to
SableWyvern's post
in the thread
Common Pitfalls in Game Design
with
Like
.
I think there are two different scenarios: If someone is seriously attempting to create a game they expect to distribute and have...
Monday at 6:47 AM
Arilyn
reacted to
Ruin Explorer's post
in the thread
Common Pitfalls in Game Design
with
Like
.
Facts not in evidence. Without a source for this claim, I don't think you can rely on it, especially many human cultures used a base-12...
Sunday at 6:56 PM
Arilyn
reacted to
NN's post
in the thread
Common Pitfalls in Game Design
with
Like
.
It was for the OP. The Tarot deck was invented in the 15th century to play card games. Its use for divination was invented in the 18th...
Sunday at 2:19 PM
Arilyn
replied to the thread
What are your thoughts on TTRPGs with non-standard dice?
.
I doubt that's true. Isn't it more likely that they think these dice work for their game and you just don't like them? I do not believe...
Sunday at 6:56 AM
Arilyn
replied to the thread
What are your thoughts on TTRPGs with non-standard dice?
.
I have no problem with them. I don't find them a barrier at all.
Saturday at 7:48 PM
Arilyn
reacted to
Scribe's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Halfling/Faerie Wizard of Knowledge to hand out hope, fly, cast all the things and heal? I don't generally play Wizards but I like the...
Saturday at 7:09 AM
Arilyn
reacted to
Umbran's post
in the thread
D&D General
D&D: Literally Don't Understand This
with
Love
.
So, I have realized, this kerfuffle is really what Radiant Citadel is about. Radiant Citadel is a product created by diverse authors...
Friday at 4:52 PM
Arilyn
replied to the thread
Common Pitfalls in Game Design
.
My point is Wildsea is aiming specifically at a particular playstyle and its processes are geared for that style. The ideas you...
Aug 13, 2025
Arilyn
replied to the thread
Common Pitfalls in Game Design
.
Wildsea, in my opinion, is a very good example of game design. It is designed around the idea of a very flavourful world that is created...
Aug 13, 2025
Arilyn
replied to the thread
D&D 5E (2024)
Heroes of the Borderlands
.
Also, the more interesting encounters, NPCs, etc., the more likely it can be spun and altered to taste. If I read a bland module, I'm...
Aug 11, 2025
Arilyn
reacted to
mamba's post
in the thread
D&D 5E (2024)
Heroes of the Borderlands
with
Like
.
agreed, but you still need to base a review on ‘what is there’ and not on what a DM can hypothetically turn it into (good or bad)
Aug 11, 2025
Arilyn
reacted to
GreatBigTable's post
in the thread
Cairn Second Edition Offers A Character Driven Dungeon Crawl
with
Like
.
I love the magic system of spellbooks. Anyone can use magic and each spellbook includes one spell. The spellbooks often have special...
Aug 11, 2025
Arilyn
reacted to
SteveC's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Exactly! I think there's a strange pattern with DaggerHeart where people are coming up with very stringent ways to play or not play the...
Aug 11, 2025
Arilyn
reacted to
Seramus's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Interestingly, this does seem to be what Perkins is specifically being assigned to do. It's really just speculation, but his interviews...
Aug 11, 2025
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