Recent content by Arilyn

  1. Arilyn

    Other D&D Variant Nimble 5e

    Nimble boxed set showed up on our doorstep yesterday. Can't wait to dive in. Comes with a gorgeous cloth map and cards.
  2. Arilyn

    Shadowdark Finally Played Shadowdark

    Or human to get an extra talent roll!
  3. Arilyn

    Shadowdark Finally Played Shadowdark

    Shadowdark sums up the principles of modern OSR really well.
  4. Arilyn

    Shadowdark Finally Played Shadowdark

    Shadowdark has a lot less spells relying on saving throws. In D&D many spells fizzle because of saves. In SD, if you do not lose the spell you can keep casting it. Wizards start with 3 spells and priests 2. At 1st level you gain your first talent and all of them will make the wizard better at...
  5. Arilyn

    Common Pitfalls in Game Design

    Many game designers today say they started when they were kids, making crazy unbalanced games for their siblings and friends. Learning new things without restraints and fear of failure is a fantastic way to learn (unless it's skydiving).
  6. Arilyn

    Modern Action RPGs

    Outgunned is a slick modern day cinematic action rpg. It uses a d6 dice pool system where players are trying to get equal sets, rather than higher numbers, so 3 1s is better than 2 6s. It's created by 2 Little Mice and definitely not crunchy. I got a copy recently and it looks like it'll work...
  7. Arilyn

    What are your thoughts on TTRPGs with non-standard dice?

    I doubt that's true. Isn't it more likely that they think these dice work for their game and you just don't like them? I do not believe that they're showing off.
  8. Arilyn

    What are your thoughts on TTRPGs with non-standard dice?

    I have no problem with them. I don't find them a barrier at all.
  9. Arilyn

    Common Pitfalls in Game Design

    My point is Wildsea is aiming specifically at a particular playstyle and its processes are geared for that style. The ideas you mentioned that would improve the game do not fall under the Wildsea design mandate. They are great for other games, of course. Game designers should know what the...
  10. Arilyn

    Common Pitfalls in Game Design

    Wildsea, in my opinion, is a very good example of game design. It is designed around the idea of a very flavourful world that is created to be player led. We don't need all the lore around the cactus people, for example, because the player of the cactus person defines the lore themselves through...
  11. Arilyn

    D&D 5E (2024) Heroes of the Borderlands

    Also, the more interesting encounters, NPCs, etc., the more likely it can be spun and altered to taste. If I read a bland module, I'm very unlikely to be inspired to make it my own.
  12. Arilyn

    Podcast #359 Livestreaming Today: BG3 is 2, D&D Beer, Cozy Hobbit Detectives, Mutants & Masterminds 4E

    According to everything I learned from Hollywood @Morrus your accent has you covered for French, plus, all ancient historical accents from Norse, Egyptian Rome, Greek, etc. plus any and all evil empires, both fantasy and science fiction. I assume you could sub in for Atlantean as well. That's a...
  13. Arilyn

    A New Hope Returns to Theaters in 2027 for 50th Anniversary Celebration

    I'd love to see the very original,which considering its the 50th anniversary, it should be! Doubt it though..
  14. Arilyn

    D&D 5E (2024) Atlas of Faerun (with some pictures from the internet)

    Especially since I wrote door instead of floor.
  15. Arilyn

    D&D 5E (2024) Atlas of Faerun (with some pictures from the internet)

    Loved that. I got so much use of that boxed set and I wasn't even using it for D&D. And the Waterdeep city boxed set had all those maps that fit together. We spread them all over the kitchen floor (back when kneeling on a kitchen floor was a lot easier) and just explored! Fixed typo, floor, not...
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