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AstroArtificer's latest activity
AstroArtificer
reacted to
LordEntrails's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
.
It doesn't have to be luck based. Either you can put in the work and time and find the right folks. Or you can throw together a game and...
Mar 13, 2026
AstroArtificer
reacted to
Andvari's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
.
There is of course some element of luck, but as a GM you can do a lot to improve your group. If you pick up some random 4-5 people, most...
Mar 13, 2026
AstroArtificer
reacted to
DeadlyUematsu's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
.
It does drive away a lot of people, and I still think it’s worth it. Filtering hard gave me a stable group that is now nearing its ninth...
Mar 13, 2026
AstroArtificer
replied to the thread
Is "finding the right players" a solvable problem, or just luck?
.
But how do you sift in a way that makes sense? How do you develop that personal barometer?
Mar 11, 2026
AstroArtificer
reacted to
Neonchameleon's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
.
It's part finding the right players, which takes both luck and sifting. It's also part of developing the right players, which involves...
Mar 11, 2026
AstroArtificer
replied to the thread
Is "finding the right players" a solvable problem, or just luck?
.
Luck seems to be a running thread in this forum, which I know I shouldn't be surprised at, but that also makes a lot of sense. I wish it...
Mar 11, 2026
AstroArtificer
reacted to
DeadlyUematsu's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
.
It's a solvable problem especially with experience. You simply must filter hard. Actions and behavior that seem innocuous at first are...
Mar 11, 2026
AstroArtificer
replied to the thread
Is "finding the right players" a solvable problem, or just luck?
.
In your opinion, doesn't that filtering drive away a lot of new folks? Some people here would rather run a big tent game where everybody...
Mar 11, 2026
AstroArtificer
replied to the thread
Is "finding the right players" a solvable problem, or just luck?
.
Good question. To be fair, availability is a big thing. But bar that, I really am picky with the kinds of players I want to have at my...
Mar 11, 2026
AstroArtificer
reacted to
Li Shenron's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
.
I am quite the same and >90% of the times I just played with people I already knew, because even if decide they don't like it, they...
Mar 11, 2026
AstroArtificer
replied to the thread
Is "finding the right players" a solvable problem, or just luck?
.
I like that! I know it sounds obvious to figure out what players like, and what gets them excited, but sometimes it's hard to figure...
Mar 11, 2026
AstroArtificer
reacted to
Ralif Redhammer's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
.
Some of it is luck, sure, but in a lot of ways, it's luck you make. You keep persisting in trying to find the right players, you don't...
Mar 11, 2026
AstroArtificer
reacted to
sevenbastard's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
.
I think the problem here is if those people are terrible players and you have to kick them out of the game that monday meeting is twice...
Mar 11, 2026
AstroArtificer
replied to the thread
Is "finding the right players" a solvable problem, or just luck?
.
Hey, you gotta start somewhere, right? At the end of the day, we are all humans. People are all different in the same ways. There must...
Mar 11, 2026
AstroArtificer
reacted to
Cergorach's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
.
While that might seem to be the the most logical feature to want in a group, in my experience it isn't (just that). As @Deset Gled said...
Mar 11, 2026
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