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Audiomancer's latest activity
Audiomancer
reacted to
Micah Sweet's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Cool. What if it happened in stages? Like, the item becomes damaged (with a small penalty), then broken if damaged again before repairs...
Sep 28, 2025
Audiomancer
reacted to
Micah Sweet's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I agree with the general concept of item breakage you suggest, but I would tone down how often it occurs because you and I have...
Sep 28, 2025
Audiomancer
reacted to
Mecheon's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Is it realistic though? A well made, high quality sword isn't just going to snap all of a sudden or the unlucky 1/20 time the dice don't...
Sep 28, 2025
Audiomancer
reacted to
TiQuinn's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Like I said, depends on the game. If you’re talking about 2e, a spellcaster has a tough time getting their spell off at all because any...
Sep 28, 2025
Audiomancer
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
A fighter would likely look something like the following if the rule was used
Sep 28, 2025
Audiomancer
reacted to
Micah Sweet's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Why are you assuming the OP wants to force this idea on everyone? How could they even do that? It's either a rule you're using in your...
Sep 28, 2025
Audiomancer
reacted to
Micah Sweet's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I can see this working. Reminds me of shield sacrifice in Level Up.
Sep 28, 2025
Audiomancer
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
So if a character breaks sword #1, what stops them from pulling sword #2? The encumbrance rules certainly aren't going to matter much...
Sep 28, 2025
Audiomancer
reacted to
James Gasik's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
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Ok, so here's my attempt at a 5e wounds system (largely inspired by Earthdawn). If a creature is reduced to 0 hit points or takes...
Sep 28, 2025
Audiomancer
reacted to
Clint_L's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
Hit points are a fantastic game mechanic, which is why they have been applied to a vast array of games since their invention. As a...
Sep 28, 2025
Audiomancer
reacted to
renbot's post
in the thread
D&D General
Advice for a new DM
with
Like
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OK, I'm a forever DM of like 40 years and I needed to hear this! My campaigns usually have a "save the world!" vibe from early on and in...
Sep 28, 2025
Audiomancer
reacted to
Burnside's post
in the thread
D&D's October Product Revealed to Be Stranger Things Tie-In
with
Like
.
It’s definitely shooting for all of the above. It does not assume you have ever played before, and there is a 32-page rule book akin to...
Sep 28, 2025
Audiomancer
reacted to
Paul Farquhar's post
in the thread
D&D's October Product Revealed to Be Stranger Things Tie-In
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Like
.
I’ve just got back from the supermarket, and there is Stranger Things plastered all over pretty much everything. I think what this is is...
Sep 28, 2025
Audiomancer
reacted to
Clint_L's post
in the thread
D&D's October Product Revealed to Be Stranger Things Tie-In
with
Like
.
Yeah, I'm loving the old school style art. This seems like a really great starter set, which along with the Borderlands set gives us two...
Sep 28, 2025
Audiomancer
reacted to
Echohawk's post
in the thread
D&D General
How Much D&D Stuff Is There Anyway? Part 2: Settings
with
Like
.
I included it (and other products set in that location) in the expanded Mystara list. Appelcline's product history makes it clear that...
Sep 28, 2025
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